
Some info on this, hopefully it helps track down what is happening:
This is a simple Octa platonic that I'm using an explosion FX object on to get it to shatter like that.
The object is being lit indirectly with GI.
I'm rendering with Octane, using Pathtracing and a high specular depth (seeing as this is a glass-ish material).
I've tried rendering with Direct Lighting and PMC and have run into the same results.
So is this GI flicker, specular flicker, flicker due to overlapping objects because of the generally haphazard explosion or something else entirely?
Please let me know if there's any other info that you think is relevant, any help figuring it out would be really appreciated!