Anyone know why I have this obnoxiously fake shadow no matter what Import or use for geometry? It stays like this no matter what exposure or gamma setting I use and it's like this for every render! I don't understand what is happening here?
Below is the same image at different exposure settings to highlight the problem. I dont get it because if I import anything into the stand alone it's perfect but for some reason in rhino this is what is below EVERY object so I can never render anything here...
Thanks
Weird Shadow?
Moderator: face_off
Hi
How big are those balls?
How big are those balls?
Hmm - if the scene is lit with hdri - try to mess with it's gamma slider.
My first guess was also epsilon slider - but if balls are 14mm that should not be the case (won't hurt to try thou)
My first guess was also epsilon slider - but if balls are 14mm that should not be the case (won't hurt to try thou)
For a scene that small you will need to use a very small ray epsilon (0.00001). https://docs.otoy.com/Rhino/?page_id=437
Paul
Paul
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Looks like you need to reduce the GI Clamp. Pls refer to the Octane Note link in my signature.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- prehabitat
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great FAQ Paul; don't think I've looked at this for a while:face_off wrote:Looks like you need to reduce the GI Clamp. Pls refer to the Octane Note link in my signature.
Paul
what does this mean 4) Reduce Kernel->GI Clamp (Try 1. Otoy recommend a GI Clamp of ~10-100x the inverse of the exposure) ??
can you give a real-world example (ie with a usable exposure?)
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
If you have exposure = 10, then GI Clamp would be 1-10. In general, I think people start with exposure at 1, so the GI Clamp starting point would be between 10 and 100.what does this mean 4) Reduce Kernel->GI Clamp (Try 1. Otoy recommend a GI Clamp of ~10-100x the inverse of the exposure) ??
can you give a real-world example (ie with a usable exposure?)
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I ask me what the reason for the noise is. You get the noise by changing the ray epsilon only? So far I understand the GI clamp cut the light calculation. But maybe it's better know the reason - to much contrast by tiny high intensive lights at the HDRI env? Or is it caused by the small ray epsilon?Mugz wrote:Yup that fixed it thanks guys, I had to set it to .0001 but now I'm getting this craziness... Could octane be any LESS intuitive...
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