Weird Shadow?

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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Mugz
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Anyone know why I have this obnoxiously fake shadow no matter what Import or use for geometry? It stays like this no matter what exposure or gamma setting I use and it's like this for every render! I don't understand what is happening here?

Below is the same image at different exposure settings to highlight the problem. I dont get it because if I import anything into the stand alone it's perfect but for some reason in rhino this is what is below EVERY object so I can never render anything here...

Thanks
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formatio
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Hi

How big are those balls?
Mugz
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Large one is 14mm
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formatio
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Hmm - if the scene is lit with hdri - try to mess with it's gamma slider.
My first guess was also epsilon slider - but if balls are 14mm that should not be the case (won't hurt to try thou)
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face_off
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For a scene that small you will need to use a very small ray epsilon (0.00001). https://docs.otoy.com/Rhino/?page_id=437

Paul
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Mugz
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Yup that fixed it thanks guys, I had to set it to .0001 but now I'm getting this craziness... Could octane be any LESS intuitive...
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face_off
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Looks like you need to reduce the GI Clamp. Pls refer to the Octane Note link in my signature.

Paul
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prehabitat
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face_off wrote:Looks like you need to reduce the GI Clamp. Pls refer to the Octane Note link in my signature.

Paul
great FAQ Paul; don't think I've looked at this for a while:

what does this mean 4) Reduce Kernel->GI Clamp (Try 1. Otoy recommend a GI Clamp of ~10-100x the inverse of the exposure) ??

can you give a real-world example (ie with a usable exposure?)
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face_off
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what does this mean 4) Reduce Kernel->GI Clamp (Try 1. Otoy recommend a GI Clamp of ~10-100x the inverse of the exposure) ??

can you give a real-world example (ie with a usable exposure?)
If you have exposure = 10, then GI Clamp would be 1-10. In general, I think people start with exposure at 1, so the GI Clamp starting point would be between 10 and 100.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Micha3D
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Mugz wrote:Yup that fixed it thanks guys, I had to set it to .0001 but now I'm getting this craziness... Could octane be any LESS intuitive...
I ask me what the reason for the noise is. You get the noise by changing the ray epsilon only? So far I understand the GI clamp cut the light calculation. But maybe it's better know the reason - to much contrast by tiny high intensive lights at the HDRI env? Or is it caused by the small ray epsilon?
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