V3 for C4D

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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grain
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Hi Ahmet, are you guys planning to release the C4D plugin to go with the 3.0 alpha version? Sorry if this has been answered elsewhere..
fuchsundvogel
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aoktar wrote:
xcaseyx wrote:Slightly off topic but in regards to beta/test builds.

Will you be ready for the alpha release tomorrow Ahmet? I know you've shown some screenshots.
Propably not. I have to change somethings for latest sdk. Also have some missing parameters of kernels, etc...
viewtopic.php?f=85&t=50620&start=350#p257784
grain
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Ah thanks for the heads up. Exciting times!
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aoktar
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Of course, i'm planning to release 3.0, 4.0, etc... Kidding, a bit tired atm...

Joking aside, i can release immediately but i worked on additional stuff. As making support for 3rd parties, like TFD, xp. And adding special generator volume object. Improving particle engine. I have to make thus a bit more usable. Otherwise nothing is here for users.
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NVN
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sounds good :-)
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papillon
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Great, hurry up please our fingers are itchy to try V3 :D
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aoktar
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papillon wrote:Great, hurry up please our fingers are itchy to try V3 :D
Hurry = uncomplete and misworking functionality ;)
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papillon
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aoktar wrote:
papillon wrote:Great, hurry up please our fingers are itchy to try V3 :D
Hurry = uncomplete and misworking functionality ;)
I know I know just kidding ;) Take your time and when will be ready I believe we will be very excited to try! Cheers
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KeeWe
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I'm just curious whats the best workflow to use V3 for testing an 2.x for production work. I guess we can't use both engines in c4d, right?
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aoktar
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KeeWe wrote:I'm just curious whats the best workflow to use V3 for testing an 2.x for production work. I guess we can't use both engines in c4d, right?
I use. But you can't run two plugins at same time. You can create a other copy of Cinema 4D folder with 3.0 plugin. So you can run both of C4Ds at same time.
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