Is motion blur for object animations working? I enable it in the Blender Plugin but I do not see any blur. However, when I export the file to ORBX for import into Standalone there is a lot of blur and I can easily change the Shutter Interval to see real time feedback.
Unfortunately I can not render this in Standalone because my Blender animation requires a material transition of the mix node (one material animating into the other) and this does not seem to be carried over in the ORBX export.
I know in older versions of the Blender Plugin I have seen motion blur working when I did some simple tests with an animated cube but I can't seem to get it working now for a real project.
I tried the Subframe blur type with Shutter values anywhere from .1 to 100 and Motion samples from around 5 to 16. Nothing works. When I examine the scene in live viewport, or do a render of the frame with movement in it there is no blur visible (unlike the same scene in Standalone).
I also tried the internal blur type and did not see any motion blur with that either.
Is this feature working and if so are there any special set up requirements or other parameters which need to be enabled? Please advise.
Object Motion Blur
hi pegot, you still probably need to enable "Distributed ray tracing" in the passes node of the blender plugin:
viewtopic.php?f=33&t=43126&start=3
This is also mentioned in standalone edition i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit