The anisotropy of metal

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Goldisart
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Who worked closely with the metals - tell me how must be formed of a material that would achieve the correct effect of anisotropy . Thank you
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2015-11-30 19-45-44 OctaneRender Viewport.png
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aoktar
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Please read this and try second bump map like in my very bad tryout bump image. At least should give a idea to distribute direction of reflections. Hope this helps

http://www.neilblevins.com/cg_education ... _world.htm
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a2.jpg
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Goldisart
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I have exactly the same raster map for Bump strips diverging in a circle. But my aim is more difficult if I have animation. .... I need a physically correct material. I'll test the textures. Maybe they will help me from your lesson
...............
I think you have to use the map displays with maximum quality 8000x8000 pixels then it will be possible anisotropy of the physically correct.... tomorrow will hold the test
Gestaltdesign
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I think a Normal map would help you further.
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Goldisart
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anisotropy obtained only a procedural map bitmap should be prepared by another method evidently it must be prepared using Illustrator with a uniform spacing of the rings
2015-12-01 09-51-46 Slate Material Editor.png
the bump map (12000x12000pix) does not allow for anisotropy ,....
2015-12-01 10-01-59 OctaneRender Viewport.png
gueoct
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i made a quick test-file:
The bump maps have to be very low...

download the radial brush texture here:
http://www.jakobwinkler.com/octane/aniso.zip
aniso_render.jpg
aniso.jpg
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Goldisart
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Yes thank you makes texture anisotropy but not so pronounced as procedural map of the noise - making piece of video

https://www.youtube.com/watch?v=RoAjo3l ... e=youtu.be
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Goldisart
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The texture you need to cook :)
........... But still I like the noise procedural map
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тест3.jpg
2015-12-02 10-55-24 OctaneRender Viewport.png
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