The anisotropy of metal
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Please read this and try second bump map like in my very bad tryout bump image. At least should give a idea to distribute direction of reflections. Hope this helps
http://www.neilblevins.com/cg_education ... _world.htm
http://www.neilblevins.com/cg_education ... _world.htm
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I have exactly the same raster map for Bump strips diverging in a circle. But my aim is more difficult if I have animation. .... I need a physically correct material. I'll test the textures. Maybe they will help me from your lesson
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I think you have to use the map displays with maximum quality 8000x8000 pixels then it will be possible anisotropy of the physically correct.... tomorrow will hold the test
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I think you have to use the map displays with maximum quality 8000x8000 pixels then it will be possible anisotropy of the physically correct.... tomorrow will hold the test
- Gestaltdesign
- Posts: 60
- Joined: Sat May 23, 2015 7:14 am
I think a Normal map would help you further.
i made a quick test-file:
The bump maps have to be very low...
download the radial brush texture here:
http://www.jakobwinkler.com/octane/aniso.zip
The bump maps have to be very low...
download the radial brush texture here:
http://www.jakobwinkler.com/octane/aniso.zip
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Yes thank you makes texture anisotropy but not so pronounced as procedural map of the noise - making piece of video
https://www.youtube.com/watch?v=RoAjo3l ... e=youtu.be
https://www.youtube.com/watch?v=RoAjo3l ... e=youtu.be