Hi everyone,
Sorry for my english, i speak french..
i can't install octane plugin on houdini 15.
i copied all file octane plugin on houdiniFX like say in manual
Windows: C:\Documents and Settings\<username>\My Documents\houdini15.0\
i work with houdini 15.0.244.16 and octane 2.24.2.0
Someone can explain me, please, what is
On Windows, you need to set the PATH to point to the scripts/bin as well:
PATH = "C:/path/to/octane/bin;$PATH"
HOUDINI_PATH = "C:/path/to/octane;&"
I think it's important.. but i don't understand..
what is it?
I hope someone can help me..
thank you very much.
Best regards.
octane plugin don't work
Moderator: juanjgon
Houdini searches the external plugins using the information available in the houdini.env file. This file is created by Houdini in it's $HOME directory the first time you launch it, and it is located in Windows in your home "Documents\Houdini15.0" folder (usually the full path of this folder is C:\Users\<username>\My Documents\houdini15.0\). In the houdini.env file you can set the full path where Houdini is going to search the Octane plugin.
But if you copy all the plugin folders available inside the plugin build in your Houdini $HOME directory (that is again your "Documents\Houdini15.0" you could avoid this step, because Houdini searches for plugins in this directory by default.
So in short: if you copy all the plugin folders in the Houdini $HOME directory, you don't need to put the paths information in the houdini.env file. But you must copy the plugin build folders (bin, config, dso, etc.) to this directory, without a root plugin folder. (so at the end you should have the plugin folders in $HOME\bin, $HOME\config, $HOME\dso, etc.)
If you want to put the plugin in any other directory, then you must put the path data in the houdini.env file, like you can see in the documentation.
-Juanjo
But if you copy all the plugin folders available inside the plugin build in your Houdini $HOME directory (that is again your "Documents\Houdini15.0" you could avoid this step, because Houdini searches for plugins in this directory by default.
So in short: if you copy all the plugin folders in the Houdini $HOME directory, you don't need to put the paths information in the houdini.env file. But you must copy the plugin build folders (bin, config, dso, etc.) to this directory, without a root plugin folder. (so at the end you should have the plugin folders in $HOME\bin, $HOME\config, $HOME\dso, etc.)
If you want to put the plugin in any other directory, then you must put the path data in the houdini.env file, like you can see in the documentation.
-Juanjo
Yes, it should work.
So now you must have for example the next node tree, after copy all the plugin folders to the $HOME directory
C:/Users/Orel/Documents/houdini15.0/bin
C:/Users/Orel/Documents/houdini15.0/config
C:/Users/Orel/Documents/houdini15.0/docs
C:/Users/Orel/Documents/houdini15.0/dso
C:/Users/Orel/Documents/houdini15.0/otls
C:/Users/Orel/Documents/houdini15.0/toolbar
C:/Users/Orel/Documents/houdini15.0/MainMenuCommon.xml
Do you get any error? ... You should have at least an Octane menu entry in the main menu bar.
-Juanjo
So now you must have for example the next node tree, after copy all the plugin folders to the $HOME directory
C:/Users/Orel/Documents/houdini15.0/bin
C:/Users/Orel/Documents/houdini15.0/config
C:/Users/Orel/Documents/houdini15.0/docs
C:/Users/Orel/Documents/houdini15.0/dso
C:/Users/Orel/Documents/houdini15.0/otls
C:/Users/Orel/Documents/houdini15.0/toolbar
C:/Users/Orel/Documents/houdini15.0/MainMenuCommon.xml
Do you get any error? ... You should have at least an Octane menu entry in the main menu bar.
-Juanjo
yes i have all of this, but i can't open.. i have an error message.
whe i clic on a menu, i have:
the attenpted operation failed
Invalid node type name
show détails:
Traceback (most recent call last):
File "Add_Octane_ROP", line 1, in <module>
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.16/houdini/python2.7libs\roptoolutils.py", line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=True)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.16/houdini/python2.7libs\hou.py", line 5279, in createNode
return _hou.Node_createNode(*args, **kwargs)
OperationFailed: The attempted operation failed.
Invalid node type name
whe i clic on a menu, i have:
the attenpted operation failed
Invalid node type name
show détails:
Traceback (most recent call last):
File "Add_Octane_ROP", line 1, in <module>
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.16/houdini/python2.7libs\roptoolutils.py", line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=True)
File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.16/houdini/python2.7libs\hou.py", line 5279, in createNode
return _hou.Node_createNode(*args, **kwargs)
OperationFailed: The attempted operation failed.
Invalid node type name
Ok. So at least Houdini is finding the plugin, but it can't execute it.
Some things to check:
- Does the Octane Standalone work without problems? ... if it works we don't have any problem with the NVIDIA drivers or CUDA libs.
- Do you have the Visual C++ 2012 redistributable packages installed in your system? http://www.microsoft.com/en-US/download ... x?id=30679
-Juanjo
Some things to check:
- Does the Octane Standalone work without problems? ... if it works we don't have any problem with the NVIDIA drivers or CUDA libs.
- Do you have the Visual C++ 2012 redistributable packages installed in your system? http://www.microsoft.com/en-US/download ... x?id=30679
-Juanjo
octane standalone is ok.
Could be also useful to add this line to the houdini.env file, to get more information about the plugin loading errors:
HOUDINI_DSO_ERROR = 2
ok, i can make this..
but i need to install the Visual C++ 2012.
i make this and tell you when it's done.
Thank you
Could be also useful to add this line to the houdini.env file, to get more information about the plugin loading errors:
HOUDINI_DSO_ERROR = 2
ok, i can make this..
but i need to install the Visual C++ 2012.
i make this and tell you when it's done.
Thank you