2.24.2 TEST 4.2 --- Octane Daylight (Viewer/Dialog) broken

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Can
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Hey there,

creating Daylight from Octane Dialog or Live Viewer is broken.
You can create this object, but can't use position and daytime.

Only if you create Cinema Sunlight and add manually the Daylight Tag to it, then it works.

Cheers,
Can
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aoktar
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You need to enable it manually. I'm moving post to general section due wrong post. Thanks
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Can
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Ah,,, ok.

Isn't it possible to create octane daylight with allready activated sun expression tag?

Cheers,
Can
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aoktar
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Can wrote:Ah,,, ok.

Isn't it possible to create octane daylight with allready activated sun expression tag?

Cheers,
Can
Possible but it's my choice to make it default. Otherwise someone will ask or say this is bug, etc... when couldn't rotate by hand. It's very easy to activate with just a click i suppose.
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Can
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But does it makes than any sense to call it daylight if it's just generated as infinte light?

How about to split,,, octane daylight and octane infinite light?

I've been long away from Octane and just begun to work with again and it was really irritating at first not been able to adjust time and position of a created daylight.

But as you said,,, it's your baby and you decide if or not.

Anyhow,,, thanks for reply.

Cheers,
Can
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aoktar
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Octane has not infinite light. We have environment lighting in two format. Texture or Daylight. I just use the daylight tag to convert any directlight with direction. This is easy way to rotate daylight by hand or daytime formula. And we can't make happy all people but most of them. This is ok for me.
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It's not about to making people happy,,, it's just about to follow the logical and regular workflow it is used to be in cinema 4d.
If I am creating as cinema 4d user a sun/daylight in cinema, i am used to adjust the position and time for lighting.
For just fiddling around I have the infinite and other lights.

And the general workflow of octane is the same too,,, create daylight and adjust position and time, a.s.o. .
I have also bought Max and Maya plugins,,, and there is the same logical way/workflow.
And if it is in cinema the opposite, it looked like broken or a bug.

As I said,,, your choice,,, but doesn't makes any sense for me to go against the general logical way of cinema 4d, octane, max, maya and may be other plugins.
More logical, convenient and artist friendly would it be, in my opinion, to follow a unified, as possible, workflow for all plugins.

It's just a little thing,,, but if every plugin developer makes those little differences, it's getting huge and chaotic in the summary,,, especially in the pipelines.
I have every time to search where is this, where is that in max, maya and cinema 4d,,, and in the summary it's more time consuming.
Not really pipeline friendly.

And,,, my apologies if it's sounded a bit harsh/offensive, but was never meant so.

Cheers,
Can
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aoktar
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I have a lot of experience with all 3D software as a 3d generalist/artist and a software developer. And i believe that i'm making best and optimal choices when i'm developing this baby. You're talking about an "enable" tick on a tag. This is not hard to activate by a click. Or you can add a script to create similar object as you wish. But sorry i couldn't be agree with your opinions.
I have not to imitate other plugins and i'm believing that C4D plugin has own characteristics and vision. I'm designing the all features as my experience and my philosophy is to make it simpler, faster and capable. And everybody don't have to love it. Without forget also i collect the user requests and apply most favorables. So this is not one man show. There is contribution of lot of people.
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Can
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It is not my job to judge if and how much you are experienced or not in "all" 3d software as 3d generalist/artist and developer.
If you are good or one of the best,,, congrats.

It was not my intention to dictate you, what is best or not,,, just a suggestion and I tried to explain you my point and why.
And,,, hey,,, if you think you can judge it better,,, cool,,, then do it so.
From what I saw so far,,, you and jimstar are doing a really good job and I like what I see!

But you and other developers also should think about following if your target is not only individuals/one man shows.
If you are working in a pipeline you are thankfull for a unified ui and every little click, that can be avoided or don't have to script for every single gizmo and don't have to search around.
Especially in very tight timed projects if you are forced to react fast on changes and it gets sometimes chaotic, working sometimes day and night.

I am a 3d generalist/artist in my daily job, too, and my hope was to find in Octane and its plugins a solution for an optimal workflow in a pipeline,,, and the new announced orbx format took my attention for transferring data between the applications without to be forced to tweak everything again and again in the different 3d/comp software if you have to go forth and back or working with external teams with different software.

And just a side note you talking about experience and you know what's best for Cinema...
I am not a noob,,, I am since more than 24 years in the business as 3d generalist/artist and have worked in many teams, with/for many companies, many 3d/2d software and saw many of these applications come and go.
I was one of the first cinema 4d user (Fastray/1991) and sponsored Maxon with their first real professional renderings for ads, helped them grow and to promote cinema 4d,,, worked 2 years with the brothers Philip and Christian Losch, and Richard Kurz,,, and I had my visions for c4d, too.
Maxon is developing tools and functions, lately and finally, I asked them 24 years ago.
I am using Cinema 4d since 24 years permanently, but forced by flexiblity to work with many other software in addition, too.
Now I am working as multi generalist/artist with Cinema 4D, Maya and Max, am cutter, composer and graphics designer in a film company, sometimes as team member, sometimes as team leader, sometimes as creative director, a.s.o. .
So far to the experience,,, and hey,,, who am I to force you to do things.
You are the king of your castle and you decide what's right or wrong,,, I can just suggest,,, like all other.

May be I am mean while to old for this job.
So please,,, just be patient with an old man. ;-)

And just a second side note...
I see you're living in Türkiye!
I was born in Türkiye and spent my childhood in Ordu.

So in türkish words...
Türkiyeye selamlar ve sana iyi günler dilerim.
Bana darilma.

Hadi görüşürüs/see you,
Can
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moedeldiho
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I think the argument that by implementing a feature in a simple yet logic (way as it is being done with Octane's daylight) alienates teams is a bit weird. Any 3rd party render engine remains an individual piece of software which will always be implemented into a host application slightly different than the host application's built in rendering engine. And when compared with other 3rd party engines in C4D, Octane's learning curve is quite flat.

Given that current the implementation allows for a choice which way you want your daylight to behave, I personally don't see the point in this discussion. Personally I prefer the behaviour as currently implemented over C4D's own implementation. Still you have the chance to switch it, so if that's what you'd like to use - just switch.

Cheers,
Mo
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