Hi,
how do you control the power of the bump on an "Octane Noise" texture?
Micha
How do you control the power of noise?
Moderator: face_off
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Use Contrast - or plug the Noise into a Multiply and control the power by the second value in the Multiply.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I tried to get a stronger look of the bump effect. From Vray I know to set higher values than 1. So for example if I have a scene with unit mm than I can set the bump to 5 mm. The Octane Multiply is limited to 1.
The Contrast option give me a wrong look, the noise look is changed to something like a water level effect.
Could you change the multiply to unlimited count or add a power option to the noise ?
Micha
The Contrast option give me a wrong look, the noise look is changed to something like a water level effect.
Could you change the multiply to unlimited count or add a power option to the noise ?
Micha
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
You cannot set the effect of a bump texture > 1. 1 is the overall power limit of a bump map in Octane.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Paul, please look here, at the standalone >1 seems to be possible:
viewtopic.php?f=23&t=51358&p=255474#p255474
viewtopic.php?f=23&t=51358&p=255474#p255474
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
In Octane Standalone you can go outside the slider range. However I've never found the render result to be acceptable doing this. For example, amplifying the bump power from 1 to 2 using this technique does not give a quality result. IMO, the Octane bump code was written to go to "1" - and it works perfectly for that range. Anything over that is a poor result IMO. You can export from the Rhino plugin to Octane Standalone to experiment with this yourself.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Only I know Vray for Rhino as reference and it works perfect. If I'm working in mm units and render a tree bark, than an bump strange of 5 looks fine. It would be the same quality like working in cm units and 0.5 bump multiplier. So, not only the multiplier 5 and 0.5 affect the visible effect, it's a question of scene units and scene size. Another example: a bird view over a large landscape with grass. Here the bump multiplier could be 5 for cm and 50 for mm. I think you should open the multiplier for artistic free use.
I will play with the standalone, but I think, the artist should decide what is to much and not a render software limit.
I will play with the standalone, but I think, the artist should decide what is to much and not a render software limit.
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
I think that eyeballing is the proper measure - even in vray you have to see how it looks even if you know that 5 means 5 mm - it can look nice or it can look s##t - that's the beauty of it.
In octane - noise has no power slider , but turbulence has - I usually set power slider to 0,01 or sth cuz it's very strong effect.
Regards.
Mac
In octane - noise has no power slider , but turbulence has - I usually set power slider to 0,01 or sth cuz it's very strong effect.
Regards.
Mac
A power slider for the noise could be great. I like simple workflows and adding a multiplier is cumbersome.
Back to the bump - Paul, looks like there is an Octane core bug. I tested high bump values at the standalone and see what you mean.
viewtopic.php?f=23&t=51358&p=255520#p255520
Back to the bump - Paul, looks like there is an Octane core bug. I tested high bump values at the standalone and see what you mean.
viewtopic.php?f=23&t=51358&p=255520#p255520
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D