Hi,
I rendered a scene for client per Vray and later I tested Octane with the scene, but the refraction looks wrong now. What did I wrong? The transparent cap looks like massive glass. I extracted the inner surface for some extra tests and found, there is no big difference if I join the cap objects (red/black) or not. Any idea? Attached a simplified scene.
Cioa,
Micha
Refraction issue
Moderator: face_off
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- RefractionTest 002.rar
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http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Hi
It looks to me like the ray hits 2 surfaces (in - out), and should 4 (in - out, in - out)
Are you sure your glass box has thick walls?
Regards,
Mac
It looks to me like the ray hits 2 surfaces (in - out), and should 4 (in - out, in - out)
Are you sure your glass box has thick walls?
Regards,
Mac
Yes, I joined the red and the black part, the same wrong look.
I did a quick test with Vray now - separate parts looks like Octane, joined parts looks right. So, why Octane doesn't show the right look?
I did a quick test with Vray now - separate parts looks like Octane, joined parts looks right. So, why Octane doesn't show the right look?
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Correct me if I am wrong:
Generally you have 2 cubes one inside other - 12 surfaces in total - Yes?
Generally you have 2 cubes one inside other - 12 surfaces in total - Yes?
If the object is joined and should show the right look, than there are not two cubes, there is one cube with thick walls, but open at the button (so that inner and outer surface are connected like a real world object).
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
OK - I know what is the problem.
In general - Rhino is a surface program so two cubes are seen as two solids - one inside another.
If you want it too look like a thick glass it must have a hole in it.
In general - Rhino is a surface program so two cubes are seen as two solids - one inside another.
If you want it too look like a thick glass it must have a hole in it.
No, it are not two cubes. It's like wine glass in cube shape, all surfaces are connected at the right places. Let us wait for Paul. 
(screenshot - upper part is the single cube object with thick walls and hole and the bottom.)

(screenshot - upper part is the single cube object with thick walls and hole and the bottom.)
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Hmm - Is your material correct then?
Surfaces don't need to be connected to work and look like glass
Surfaces don't need to be connected to work and look like glass

Adjust the Kernel->Ray Epsilon.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Great, simple solution. 
Thank you,
Micha

Thank you,
Micha
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D