Since when Octane for Max was release I asked for it several features.
Many of them where implemented because I insisted writing privately to Karba and testing some beta releases.
He modified the code on request...
Octane for Max became a professional tool for my job.
Just two features weren't implemented because most of users like to model and render monsters and robots.
Target ies lights and visible ies web preview.
Today finally someone created the right code to show the feature that I requested for 4 years.
I don't understand why this feature is not implemented yet in 3DS Max.
In Otoy there is no coordination on how develop the plugin.
This is not the right way.
regards
Do you have the right skills?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
.. yeah, they need to step it up - they have excellent software - and shitshot is taking over them like nothing..
- I was at this fair and had a booth, doing daily 3d, scifi stuff - people passing by were constantly like - "did you to this".. and "how long did it take", everyone were, like hell yeah, and vray is still killing octane.. there's a bunch of features they need addressing.. but anyway I'm pretty happy with it - they just need to give more resources to the departement
- I was at this fair and had a booth, doing daily 3d, scifi stuff - people passing by were constantly like - "did you to this".. and "how long did it take", everyone were, like hell yeah, and vray is still killing octane.. there's a bunch of features they need addressing.. but anyway I'm pretty happy with it - they just need to give more resources to the departement
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax