Hi,
I've come across an error where the Instance object is recognizing relative paths in Houdini but isn't translating to the IPR Octane window. I've been trying to make a digital asset for Octane instancing and this would be a helpful feature to have. I've attached an example file along with a screenshot of the error which pops up when I try to open the IPR Octane window.
Thanks for your help!
Nick
relative paths not working in Instance object
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- machineyes
- Posts: 12
- Joined: Sun Jul 14, 2013 3:28 am
16 core xeon Z820
128 gigs of ram
Maximus 2.0 (quadro k-5000 + Tesla K20) + 4 gtx titans in a cubix gen3
software used with Octane: Houdini & C4D
128 gigs of ram
Maximus 2.0 (quadro k-5000 + Tesla K20) + 4 gtx titans in a cubix gen3
software used with Octane: Houdini & C4D
- machineyes
- Posts: 12
- Joined: Sun Jul 14, 2013 3:28 am
Thanks Juanjo! Looking forward to the next update.
Best,
Nick
Best,
Nick
16 core xeon Z820
128 gigs of ram
Maximus 2.0 (quadro k-5000 + Tesla K20) + 4 gtx titans in a cubix gen3
software used with Octane: Houdini & C4D
128 gigs of ram
Maximus 2.0 (quadro k-5000 + Tesla K20) + 4 gtx titans in a cubix gen3
software used with Octane: Houdini & C4D