Hi Karba,
please come back to Otoy!
Karba: where are you?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- prehabitat
- Posts: 495
- Joined: Fri Aug 16, 2013 10:30 am
- Location: Victoria, Australia
Hi Gabe,
Can you fit your Octanebench score after each of your beasts in your signature?
Can you fit your Octanebench score after each of your beasts in your signature?
Win10/3770/16gb/K600(display)/GTX780(Octane)/GTX590/372.70
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
if You have OctaneBench data at Your disposal these numbers shouldn't be surprise ..prehabitat wrote:Hi Gabe,
Can you fit your Octanebench score after each of your beasts in your signature?
GTX 580 ~63; GTX Titans ~80; GTX 680 ~100; GTX Xs ~125 (/GPU depending on cooling)
Yes he should definitly come back.....the 3dsmax plugin is really lacking and buggy with new bugs in every release...I still run the last version Karba did.
I hope with V3 there will be a (nearly) bug free plugin release in the meantime I will get along with the older versions of the plugin.
I hope with V3 there will be a (nearly) bug free plugin release in the meantime I will get along with the older versions of the plugin.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
for each workstation?prehabitat wrote:Hi Gabe,
Can you fit your Octanebench score after each of your beasts in your signature?
I remember I did it with the "old" Titans
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Indeed. Jimstar is not to be blamed here. it is more the organisation. It must be hard to work with different code-base and tools, take over a former prorammers work and get into the code. Not easy.
I really don't care about new features every day but i think the work which has to be done must be done properly and with minimum bugs.
I really don't care about new features every day but i think the work which has to be done must be done properly and with minimum bugs.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
I also use Karba's last stable version (v2.16a) with a lack of features bug relatively bug free and with a working material converter.
.. Jim did good work, and made the things that were bugged out before - like showing material previews and definitely fixed the script usability which will open up to better scripting tools - I'm keeping in mind on upgrading mine - so you can have my sweet presets with 1 click dirt, lights and noises or light presets
- but yeah, I'm also on the old kernel mostly, yup - he just needs more people working on this
- but yeah, I'm also on the old kernel mostly, yup - he just needs more people working on this
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax