Store-interior

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afecelis
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Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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Hey guys, long time

Interior tests with Octane. Glow is postpro, still working on it, but liking the results :D
Image
Image

Regards,
Alvaro

ps. Oh yes, I'm looking for help on how to create a "perfect mirror" material, I'm going through the forums now, but if you guys got any (shortcut) info on how to create it I'd really appreciate it :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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afecelis
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Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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OK, I think I found the way to create the mirror material, this shot is octane-only settings, no postpro, a bit of fireflies in the back part:
Image

here's my mirror material:
Image
is it ok? ;)

regards,

Alvaro
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

as a matter a fact your lighting is not right...it would be great if you could use IES of that lamps cos in reality your lamps should achive totaly diffrent effect in that store
your first 2 images have too much dof or you didnt place your camera at right place in that scene
you should work on lights
ArchiCad, Blender, Moi3d
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

afecelis wrote:here's my mirror material:
Image
is it ok? ;)
The settings are ok, but I recommend to set specular to a value that is lower than 1. Maybe choose 0.95 or so. You won't see the difference, but you will make Octane's live a lot easier (less fireflies) ;)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Small(er) emitting surfaces don't illuminate an interior efficiently enough. Even if you crank up those tiny lights to the max, you wont get better illumination (which is quite dull).

The new rendering algorithm will solve such problems, i hope.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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afecelis
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Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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Thanks for the comments guys. Interesting ideas; I shall dig some more info on how to light this kind of space properly. I've also got to check better camera options to improve dof settings.
I also hope the new algorithm will make things easier :)

cheers.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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