Hi all..
Can anyone tell me, how should I make polished, colored wood material like on the pictures below ?? Do I have to load colored texture, or I can make it in Octane.. and how should I do this metalized reflection on wood surface...
thanks for any help...
Cheers
Michal
How to make this material?
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
- msciwiarski
- Posts: 44
- Joined: Wed Nov 17, 2010 1:56 pm
- Location: Poland
- Attachments
-
- blackcherry.jpg (23.07 KiB) Viewed 2974 times
-
- bluematteo.jpg (31.78 KiB) Viewed 2974 times
Hardware: Core2Quad Q9650, Asus P5Q Deluxe, GeForce GTX580
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
- msciwiarski
- Posts: 44
- Joined: Wed Nov 17, 2010 1:56 pm
- Location: Poland
Noone can help me ??? 
Michal

Michal
Hardware: Core2Quad Q9650, Asus P5Q Deluxe, GeForce GTX580
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
That is not wood, but probably some silky fabric...
You can load a BW noise and combine it with color in Octane. For reflections you'll have to do some clever mapping to spec, roughness & bump.
For 'metalized look' (colored reflections) you need to apply a color texture to specular parameter of glossy shader.
You can load a BW noise and combine it with color in Octane. For reflections you'll have to do some clever mapping to spec, roughness & bump.
For 'metalized look' (colored reflections) you need to apply a color texture to specular parameter of glossy shader.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- msciwiarski
- Posts: 44
- Joined: Wed Nov 17, 2010 1:56 pm
- Location: Poland
Hi Matej...
Thanks for the reply..
It's a wood
).. maple exactly.. its guitar body material.. check this: http://www.prsguitars.com/custom2212/colors.php
I'm modeling the PRS guitar right now.. and I try to create the material for the body..
cheers
Michal.
Thanks for the reply..
It's a wood

I'm modeling the PRS guitar right now.. and I try to create the material for the body..
cheers
Michal.
Hardware: Core2Quad Q9650, Asus P5Q Deluxe, GeForce GTX580
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4
Software: Windows 7 Ultimate x64, Sketchup 8, Blender 2.56, Octane 2.4