***UPDATE
Both bepeg4 and sikotik13 were both kind and knowledgeable enough to help this sistah get her render on. Many thanks guys and One Luv.
A
Thanks to the Herculean efforts of one bepeg4d, I have finally I managed to pull my alembic file in, attach it, and watch her dance. Before the applause died down however, I noted another issue. Frickin' motion blur. Seriously *sobs quietly* -- Okedokee. Why is a motion blur there and I have turned that feature on? Why is she blurry? Any remedies for this...?
Thanks again bepeg4d -- I owe you -- BIG!
Alembic finally loads but dayum...PROBLEM RESOLVED
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- LuvMultimedia
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Last edited by LuvMultimedia on Tue Oct 20, 2015 12:07 am, edited 1 time in total.
WIN 10 64 | Geforce 970| 16 GB

no worries about motion blur, it's easy to get rid of it

In the left side of the info bar in the render viewport there are the animation settings, basically the shatter interval control the strength of the motion blur effect: just set it to 0 for removing completely the effect: ciao beppe
- LuvMultimedia
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bepeg4d wrote:
no worries about motion blur, it's easy to get rid of it
In the left side of the info bar in the render viewport there are the animation settings, basically the shatter interval control the strength of the motion blur effect: just set it to 0 for removing completely the effect: ciao beppe
YES! Worked like a charm! Marry me and let us run away to the casbah! LOL

WIN 10 64 | Geforce 970| 16 GB
- LuvMultimedia
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Seriously--now I am all set--we are gonna get another card soon --another 980--see if we can increase render speeds...bepeg4d wrote:
no worries about motion blur, it's easy to get rid of it
In the left side of the info bar in the render viewport there are the animation settings, basically the shatter interval control the strength of the motion blur effect: just set it to 0 for removing completely the effect: ciao beppe
WIN 10 64 | Geforce 970| 16 GB
LOL I am not free, sorry 
One of the pros of Octane is that it is perfectly scalable, with another 980, you are going to go twice as faster for sure
Please, could you update the title of the discussion with "solved" or something similar?
ciao beppe

One of the pros of Octane is that it is perfectly scalable, with another 980, you are going to go twice as faster for sure

Please, could you update the title of the discussion with "solved" or something similar?
ciao beppe
- LuvMultimedia
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Most certainly, but there is one more small need I have and then I will mark off--the textures look kind of odd on the alembic--esp around the hair, neck, and arms. Not sure why this is occurring...after this I'll sign off, as I am sure my next load of questions will be render related--lol.




WIN 10 64 | Geforce 970| 16 GB
Weird, it seems that the bump or normal maps power are completely out of range. Octane is very sensitive to the bump value, try to lower it at 0,1 as a starting point 
ciao beppe

ciao beppe
- LuvMultimedia
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bepeg4d wrote:Weird, it seems that the bump or normal maps power are completely out of range. Octane is very sensitive to the bump value, try to lower it at 0,1 as a starting point
ciao beppe
Could it be due to the scaling conversion...I put the maps on after essentially shrinking the alembic obj down to size...?
WIN 10 64 | Geforce 970| 16 GB
Scaling conversion issues would make the maps appear squashed or tiled or otherwise out of place along the "plane" of each surface. The issue you are seeing is the values affecting how deep the maps appear, which is, as bepeg suggested, pretty much always a value thing for the bump/normals. Try lowering them 0.1, maybe even lower. I've often found 0.05 to often be adequate, depending on the maps used.
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- LuvMultimedia
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Hey, guys thanks! Big hugs all around!!!sikotik13 wrote:Scaling conversion issues would make the maps appear squashed or tiled or otherwise out of place along the "plane" of each surface. The issue you are seeing is the values affecting how deep the maps appear, which is, as bepeg suggested, pretty much always a value thing for the bump/normals. Try lowering them 0.1, maybe even lower. I've often found 0.05 to often be adequate, depending on the maps used.
WIN 10 64 | Geforce 970| 16 GB