OctaneRender™ for Blender 2.24.2 - 9.6 OSX [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

The OSX version of OctaneRender™ for Blender plugin, 64-bit.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one..
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • New 2.24.2 engine.
  • Improved the camera view to support the viewport shift.
  • Minor fixes and improvements...

Installation:
- Just run autoinstaller file.


DOWNLOAD

Blender Octane Edition - v9.6 OSX (81.0MB autoinstaller file)

DEMO is available..

Blender Octane Edition DEMO - v9.6 OSX (80.2MB autoinstaller file)

For network slave and daemon please download standalone installer here:
viewtopic.php?f=24&t=50498


Please, if you decided to report a bug:

- Don't post here the reports about how Octane engine works - use the Octane Standalone forum sections for that.
- Give a meaningful description about what you think is wrong and how to reproduce it (in addition to screenshots if any). I can't solve the "one screenshot" rebuses without any meaningful description...
- If you use Google-translator to post here - check please what you got before posting it, and edit it before posting. Ask your friends to check it if you don't speak English.
- If you like to discuss something about the plugin - create a separate thread, don't flood in these testing threads please.

Any meaningless or rebus-like "reports" here will be deleted, just to keep the testing threads clean - because these threads are directly used as the source for fixing and improving the plugin.
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Possible bug in rendering environment passes.

Hi JimStar. I’m having an issue where my environment, when output to a separate pass, is not rendering colors correctly. While the beauty pass shows the correct environment, the solo environment pass has the wrong colors.

In live viewport rendering, though, the color looks fine when preview pass type is set to Environment. Only when an actual render pass is initiated does the environment color render wrong.

This dose not happen when the scene is exported as ORBX and rendered with layer passes in standalone.

Re: screen shots: The one with the object in it shows the correct environment background. The other screen shot shows the environment pass with the wrong colors.

Let know if you need the Blend and/or ORBX files and I will provide you a link for those.
Attachments
Screen Shot 2015-11-15 at 3.00.26 PM.png
Screen Shot 2015-11-15 at 3.01.21 PM.png
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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