Hair color from surface texture

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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RahiSan
Licensed Customer
Posts: 134
Joined: Sat Apr 12, 2014 7:55 am

Hi,

I have recently purchased the Octane for c4d plugin and I really like it so far.

Right now I have a model of a fox that I need to render with hair. The hair should be colored according to the texture map on the fox. Is there a way to get octane to do this? If not, will it be possible with octane v3?

Thank you.
Imagemaker
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https://vimeo.com/129971509

This should get u forward

-s
RahiSan
Licensed Customer
Posts: 134
Joined: Sat Apr 12, 2014 7:55 am

Hi,

thank you for your answer!

I watched the video but it does not exactly show what I am looking for. I want the hair in octane to inherit the color of the underlying texture on the uvs of my mesh. In the cinema 4d hair shader this is done by enabling Surface/Color in the color channel. However, as this channel is not used by octane this method does not work. I am lookin for some way to emulate this.

Thanks!
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aoktar
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RahiSan wrote:Hi,

thank you for your answer!

I watched the video but it does not exactly show what I am looking for. I want the hair in octane to inherit the color of the underlying texture on the uvs of my mesh. In the cinema 4d hair shader this is done by enabling Surface/Color in the color channel. However, as this channel is not used by octane this method does not work. I am lookin for some way to emulate this.

Thanks!
It works as you wish if you assign texture to diffuse of Octane material. Also i'm working on similar topics atm.
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RahiSan
Licensed Customer
Posts: 134
Joined: Sat Apr 12, 2014 7:55 am

Hi Ahmed,

Thank you!

It works!
johnwilhelm
Licensed Customer
Posts: 26
Joined: Tue Mar 01, 2016 8:33 pm

Hi folks... I have a similar question... the native hair-mat-color-Tag of cinema4D is able to change the color of the hair from root to end (with gradient etc.). I can do funny hair stuff with octane but I can't find a solution for this. Only way is by using a spec mat and working with sss but that takes sooo much time when rendering and it doesn't llok really realistic.

Any ideas?

Thanks in advance
John
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