http://www.gainward.com/main/vgapro.php?id=454
http://www.computeruniverse.net/product ... ?agent=288
FIRST 3GB GTX 580!! - nice price too!!
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well more stuffs to come, i see the qaudro and tesla series loosing more market, in the future, if nvidia dont come up with a jaw dropping solution for those brands

gigabyte mobo, core2quad, 8gb ram, x2 pny gtx 580,
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
Nice option if you need a card now.
But for the rest of us, wait for Kepler later this year. - Read this:
http://www.vizworld.com/2010/09/thought ... well-gpus/
But for the rest of us, wait for Kepler later this year. - Read this:
http://www.vizworld.com/2010/09/thought ... well-gpus/
Win7 x64 - i7 920 - 6GB RAM - GTX470 - Blender - 3DCoat - Octane.
nice info but given that kepler is still a new tech, i see another trial and error situation like the gtx 400 to 500, seriesQtoken wrote:Nice option if you need a card now.
But for the rest of us, wait for Kepler later this year. - Read this:
http://www.vizworld.com/2010/09/thought ... well-gpus/
IMO this 3gb gtx580 would still be of high value till mid 2012 if not ending. besides nvidia is yet to release it complete 500 series lineup and they would
definitely want to maximize profit before introducing a new architecture, again dont forget amd as another factor they may consider moving at their pace
gigabyte mobo, core2quad, 8gb ram, x2 pny gtx 580,
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
hp pavilion hdx series(desktop replacement) 4gb ram, gt 8800
win7 x64bit, octane 2.3 v5
I wonder if you could use the new shift lens support to render 4 quadrants separately and stitch them together in photoshop! (I don't quite get what shift lens is yet so this might be nothing)
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
Yes you can. If you want to render in 2x2 tiles, you have to shift horizontally and vertically +/- 50%.colorlabs wrote:I wonder if you could use the new shift lens support to render 4 quadrants separately and stitch them together in photoshop! (I don't quite get what shift lens is yet so this might be nothing)
As an example the new C4D exporter 0.11 (which I will release after beta 2.4x is done) will export the shift lens camera of C4D and with that, you can use the tiled camera expression, which automates the workflow a bit.
At some point we might automate this in Octane, but not for beta 2.4x.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra