Support for Octane scattering?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Maestrorobertus
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Joined: Mon Mar 17, 2014 12:15 pm

I'm not very familiar with Octane scattering, but it looks interesting. Is there a plan to support it as a plugin? I know that would mean we have no viewport feedback, but maybe it could speed up things. Or do you think its better to just export particle instances?
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Both Modo Mesh Instances and Replicators use the Octane Scatter node. If you want to see how this is all wired up, open the viewport and type "octane.command showNodeGraph" and you can see how the plugin merges all instances of a Mesh Item into an Octane Scatter node.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
divljikunic
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Joined: Sat Oct 03, 2015 10:57 am
Location: Zagreb, Croatia

Works by default. Both replicators or simple instances get converted to octane scatter "behind the scenes". Works like a charm! But be careful when using instances in Modo. Never make an-instance-of-an-instance (a usual workflow in 3ds max, for example), that's a big no no in modo, unless you want it to blow up in your face! :)

Jan
Jan Ruzic, Zagreb, CRO
8core AMD, 32gb RAM, gtx980ti
haffy
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I tried this but I cant se nothing in the octane windows that pops up. What am I doing wrong?

http://i.imgur.com/y11aHsJ.png
3D Generalist.
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

I tried this but I cant se nothing in the octane windows that pops up. What am I doing wrong?
You need the Octane Viewport open and rendering in order to see the Octane nodegraph.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
haffy
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Joined: Mon Oct 26, 2015 12:19 pm
Location: SE
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Thanks Paul, that fixed it.
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