Unused materials slow down send to render.

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Raoul
Licensed Customer
Posts: 78
Joined: Sun May 25, 2014 8:24 am

Just a quick query I was unsure about.

I have a scene with a single object in it with one material applied. but i also have a number of native c4d textures in the scene but not applied to anything.
I find that sending the scene to octane takes considerably longer when these materials are present. If i delete them it sends much quicker.

Is there a way to keep unused materials in the scene without it impacting render update times?

Thanks!
R
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Yes, that's correct. We are still sending them without checking usage. It's on my todo list. Will be an optimisation in a next version. But when, don't ask please ;)
Octane For Cinema 4D developer / 3d generalist

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Raoul
Licensed Customer
Posts: 78
Joined: Sun May 25, 2014 8:24 am

Thanks Ahmet! Good to know it wasn't just me.

Any thoughts on my other query about displacement maps with negative values?

viewtopic.php?f=30&t=50415
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