Just a quick query I was unsure about.
I have a scene with a single object in it with one material applied. but i also have a number of native c4d textures in the scene but not applied to anything.
I find that sending the scene to octane takes considerably longer when these materials are present. If i delete them it sends much quicker.
Is there a way to keep unused materials in the scene without it impacting render update times?
Thanks!
R
Unused materials slow down send to render.
Moderators: ChrisHekman, aoktar
Yes, that's correct. We are still sending them without checking usage. It's on my todo list. Will be an optimisation in a next version. But when, don't ask please 

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks Ahmet! Good to know it wasn't just me.
Any thoughts on my other query about displacement maps with negative values?
viewtopic.php?f=30&t=50415
Any thoughts on my other query about displacement maps with negative values?
viewtopic.php?f=30&t=50415