geometry normals/ polygons alignment

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
stoiqa
Licensed Customer
Posts: 32
Joined: Sun Mar 24, 2013 6:09 am

any idea why polygons show up like that?

no materials, normals look ok
Attachments
Screen Shot 2015-09-24 at 3.19.34 PM.png
User avatar
Lewis
Licensed Customer
Posts: 1101
Joined: Tue Feb 05, 2013 6:30 pm
Location: Croatia
Contact:

What's the scale of mesh? Try to adjust ray epsilon value
--
Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177

WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
stoiqa
Licensed Customer
Posts: 32
Joined: Sun Mar 24, 2013 6:09 am

yup, made it smaller(/1000), and problem disappeared, thanks!
Post Reply

Return to “Maxon Cinema 4D”