Specular Conversion

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
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Joined: Tue Jan 22, 2013 12:00 am

For some reason when I convert a material from a modo material to an octane override it is setting the specular to 1 by default. I have the latest plugin verison. Is this correct?

I also noticed sometimes it will convert the roughness to OVER 1.0 as well. Then you touch the value at all it will shoot back down to 1.0.

Thanks!
Win 10, Threadripper Pro, Dual 3090s
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face_off
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Location: Adelaide, Australia

For some reason when I convert a material from a modo material to an octane override it is setting the specular to 1 by default. I have the latest plugin verison. Is this correct?
I assume you are talking about Glossy materials? If I convert a Modo Material with a Specular Color or 0.5, 0.5, 0.5, the Specular pin in the resulting Octane Override is 0.5. Is this not happening for you?
I also noticed sometimes it will convert the roughness to OVER 1.0 as well. Then you touch the value at all it will shoot back down to 1.0.
Thanks for pointing this out. I will fix it in the next release.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Greg
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I think most MODO users would consider the specular amount (especially in MODO 901's physical material) the corresponding channel to the 'specular' channel in a Glossy Octane material. It doesn't really make sense in the context of the Octane material though (since it's expecting a color not just a single float) so I wouldn't change anything - it's just a workflow thing. MODO users using Octane should think in terms of specular color and not specular amount when the material is converted.

-G
CEO Sabertooth Productions
Co-Founder Pixel Fondue
LFedit
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Joined: Tue Jan 22, 2013 12:00 am

Greg wrote:I think most MODO users would consider the specular amount (especially in MODO 901's physical material) the corresponding channel to the 'specular' channel in a Glossy Octane material. It doesn't really make sense in the context of the Octane material though (since it's expecting a color not just a single float) so I wouldn't change anything - it's just a workflow thing. MODO users using Octane should think in terms of specular color and not specular amount when the material is converted.

-G
Yup you are correct sorry. I could have sworn it use to be the amount though. My bad, you can leave it the way it is.

Thanks
Win 10, Threadripper Pro, Dual 3090s
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