The Imitation Game Machine in Blackchamber ID

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Proxell
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Posts: 74
Joined: Sat Oct 18, 2014 2:43 pm

Hello,

Here are our latest renders from a small part of the Blackchamber ID.
With a little tweaks and another environment. Octane (PT) and C4D.
Raw renders, no post.

Image

Image

Image

Image

Original video, with demo music to show an optical recursion aspect.
https://vimeo.com/135473753

Client: Blackchamber
Production/Postproduction: http://2apictures.ru/
Producers: Andrey Muratov, Alexander Kuznetcov

Modeling: Vladimir Nikiforov
Visualization: Andrey Muratov
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Olitech
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Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Looks so real!

What camera response filter?

best,
O
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frostfx
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Superb, very realistic !
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formatio
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I was wondering - where are the renders :)
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Proxell
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Joined: Sat Oct 18, 2014 2:43 pm

Olitech wrote:Looks so real!

What camera response filter?

best,
O
Response setting is simple: Agfacolor_Futura_II_400CD. I found this settings pretty fair in means of colors.
So I can change overall feeling in post, if necessary. In these pictures, color balance is dictated by lights setup, probably.

formatio wrote:I was wondering - where are the renders :)
All these pictures are photos man, joking )

And here's the wire:
Image
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whersmy
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Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Top notch.

How did the scene render out the noise due to emitters? Did you encountered any probs with this?
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radiant
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Was the human model a 3D scan?
The renders look amazing :D
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Proxell
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Joined: Sat Oct 18, 2014 2:43 pm

whersmy wrote:Top notch.

How did the scene render out the noise due to emitters? Did you encountered any probs with this?
Yep, noise problem on glossy surfaces are a common problem, its all about tweaking shaders and lightning power.
Trading time for realism and vsvs.

radiant wrote:Was the human model a 3D scan?
The renders look amazing :D
Yep, this is a bought model from a realscan 3d, or something like this.
Flope
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Posts: 41
Joined: Wed Apr 01, 2015 10:19 pm

Cool!!
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