So what's this about?
I create thousands of instances of an octane proxy using array octane sees them as instances with no memory hit.

I create thousands of instances of an octane proxy using object paint and octane also sees them as instances, again no memory usage.

Great.
Then when using the scatter tool octane sees the scattered objects as completely different meshes and cripples the memory.

I know about the various overcomplicated expensive plugins but they all cost money - more than I paid for Octane. Forest lite is free but only works on flat surfaces which is a big problem.
If Octane can make thousands of instanced meshes with no hit to memory, why can't it work with max's native scatter tool.
Arghhh