Octane and GearVR

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
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Hey Guys,

Whats the workflow to use Octane for 3dsmax plugin to render a VR, to use with Samsung's Gear VR?

is it at all possible? or is there a special version of octane (OctaneVR) that has to be used?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

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Goldorak
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Octane VR is just a subset of Octane Render, so both will work just fine. We recommend you render an 18k stereo cube map. If you want to do this for animations, ORC will support this, as well as light field volume rendering at scale.
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nildoe
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Hi Goldorak,

Thx for replying could you please direct me to some sort of beginner tutorial on how to use octane for max to make the 18k stereo cube map?

Id like to do aniamtions yes but i wanna start small..

We mostly use octane to render animations to render arch viz and advert animations..and would like to start vr.
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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glimpse
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nildoe wrote:Hi Goldorak,

Thx for replying could you please direct me to some sort of beginner tutorial on how to use octane for max to make the 18k stereo cube map?

Id like to do aniamtions yes but i wanna start small..

We mostly use octane to render animations to render arch viz and advert animations..and would like to start vr.
It's pretty simple & You don't need any tutorial for that =) if You have a scene already setup & You realise where You would like to put camera, simply choose Spherical one, set "side by side" in Stereo properties & set resolution to that huge 12:1 (don't remember exact measurements =) that's it. The rest is simple playing around to see how it looks =) few things to mention: avoid very close objects & make sure Your camera is horizontal (parallel to the ground). For preview, You can setup another node, with image proportion 2:1 & set not side by side, but that old, coloured way (don't remember how it is called) - this would unwrap field of view & You can check how strong is that 3d effect =)

hope that helps =)
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nildoe
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Hey Glimpse,

Cool thanks alot for the tip..as soon as i get my gear vr i will start playing with this!

:)
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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nildoe
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Goldorak/Glimpse,

I finally have my gear vr with me, but for the life of me, i cant seem to know how to convert a cube/spherical map into a proper panoramic image..can you please explain the steps?

N
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
mark0spasic
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nildoe wrote:Goldorak/Glimpse,

I finally have my gear vr with me, but for the life of me, i cant seem to know how to convert a cube/spherical map into a proper panoramic image..can you please explain the steps?

N

If you are asking about settings for stereo cube renders maybe this help viewtopic.php?f=27&t=50426 ;)
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
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nildoe
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Hey Marko,

I hope this is what i want thank alot for your help, i will try these tomorrow

N
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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