Hi!
I did a massively 7200x4500 render with 6.5k displacements and 3.8m triangles.. Didn't do colour correction. It's a raw. I used up my 4GB VRAM by 92% .. with only 300mb headroom. 10 hours of baking time.. Reaching 1100 samples. Reason of slow reader: subsurface scattering & displacement
Threw in so much as I could without triggering out-of-core memory. It was a great practice to understand what resize option I should give for each texture (D/B/SP/OP).
I'm uploading scaled version of 1024x640 (OTOY forum won't let me upload big stuff).
Kibby
Crazy render work!
Moderator: BK
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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
There are 23 figures in the scene. One of them is an easter egg from a movie.


System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
wow, impressive
I would like to see also the high res version, with so many details it will a pleasure to look at
I think I have found all the 23 guys, but I am not sure in who is the easter egg... the guy with just one eye?
ciao beppe

I would like to see also the high res version, with so many details it will a pleasure to look at

I think I have found all the 23 guys, but I am not sure in who is the easter egg... the guy with just one eye?
ciao beppe
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
that is huge! LOL, looks like you had fun
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Pardon the watermark. You never know what they'll do with it.. (i.e.: make profit out of my hard work)..
What do you think?
Scratch that, I realize DAZ3D.COM forum is the one with restriction not this forum. Awesome! Here's the full resolution!
What do you think?

Scratch that, I realize DAZ3D.COM forum is the one with restriction not this forum. Awesome! Here's the full resolution!
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
wow,great, thanks for sharing 
I wonder if the transmission on the leaves is not too dark
ciao beppe

I wonder if the transmission on the leaves is not too dark

ciao beppe
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Good catch! Totally forgot about those leaves' materials. If I were to add transmission, I wonder how much further it will slow down the render. I got around 0.98/spm with GTX 980.bepeg4d wrote:wow,great, thanks for sharing
I wonder if the transmission on the leaves is not too dark
ciao beppe
I guess displacement and scattering were taking toll on the performance.
I'm impressed with OCDS plug-in's auto materials. I left everything untouched for the enchanted forest except river water. Used one provided in OTOY online library.
I discovered a bug.. I'm not sure if the bug is known. I think UV mapping will be lost if resizing texture for bump mapping beyond 1/2 setting (1/3, 1/4 and forth). They happen on Genesis figures. Can you confirm?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
when resizing textures, my UV did not break. However I have not used it extensively since 2.x allows for OOC memory, so Vram is no concern really.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Thanks DrHemulen!
Not sure how it happens for me for UV mapping to be an issue.
I try to steer clear of OOC so I could have more 'raw' power. How much is a performance penalty when access to OOC memory?
Not sure how it happens for me for UV mapping to be an issue.
I try to steer clear of OOC so I could have more 'raw' power. How much is a performance penalty when access to OOC memory?
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB