Hot Ocean Plugin

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Sinelab01
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Hi Im trying to set up a animating ocean using hot ocean plugin but it doesn't seem to work has anyone else got a good work flow for creating a animated sea in octane ?
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juanjgon
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How it works? ... if it is a displaced mesh it should work with Octane, but what can't be rendered are the LW shading plugins.

-Juanjo
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hdace
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I believe it's 32-bit only. If you're running LW in 64 then it won't load.

I used it recently to create an animated displacement map, then applied the animated map to the water object in the main scene (back in 64 version).
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NemesisCGI
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Hot Ocean is both 32 & 64bit. The displacements work fine with Octane used it on a project myself.
Win 7 pro 64bit GTX780
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hdace
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Oh sorry. I'm using Mac. I have only found a 32-bit version for Mac. However if I'd known there was a 64 version for Windows I might have animated and rendered that scene in Windows only...
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NemesisCGI
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It's one very useful tool, but on big scale it starts to look repetitive.
Win 7 pro 64bit GTX780
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hdace
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For several months now I had forgotten that Denis Pontonnier has some excellent textures for animating water. I think I'm going to try them next time...

They're here: http://dpont.pagesperso-orange.fr/plugins/Textures.htm
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3dreamstudios
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Can you elaborate on how you got Hot to work with Octane? I'm trying to plug it into displacement node and nothing seems to be working. I do have UV on the geometry which I know has to be in place for displacement. I've tried plugging into texture image as procedural etc...nothing that looks correct.

Thanks for any input.
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BorisGoreta
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You can't plug anything into displacement node except a texture node plus the mesh needs to have UV.

use hot ocean to displace geometry, or if you use 2D hot ocean then use texture rasterizer.
gordonrobb
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You need to use it to displace traditionally in Lightwave. Then rounder that in Octane.
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