Hello guys,
So many inspiring work here, great job guys, keep it up!
I just downloaded Emily 2.1 and made some render tests.
The work was basically redo the shaders, tweak the textures, especially for the displacement and the eyes.
You can find all the information here:
http://www.wikihuman.org/index.php/off-topic/emily-2-1/
http://gl.ict.usc.edu/Research/DigitalEmily2/
Emily
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- Jolbertoquini
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Hi Synce,
I also gave a try for my side but I find really hard to get eyes working also the displacement just huge I convert to normal is a WIP but should work will share my shading if could share yours to see different approaches then would be great this is my Emily version made yesterday. (I use Maya plug) One straight light no environment as the reference.
I also gave a try for my side but I find really hard to get eyes working also the displacement just huge I convert to normal is a WIP but should work will share my shading if could share yours to see different approaches then would be great this is my Emily version made yesterday. (I use Maya plug) One straight light no environment as the reference.
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Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:
https://dl.dropboxusercontent.com/u/173 ... cement.png
https://dl.dropboxusercontent.com/u/173 ... _perso.jpg
https://dl.dropboxusercontent.com/u/173 ... perso2.png
Here are the maps, happy to share:
https://dl.dropboxusercontent.com/u/173 ... cement.png
https://dl.dropboxusercontent.com/u/173 ... _perso.jpg
https://dl.dropboxusercontent.com/u/173 ... perso2.png
- Jolbertoquini
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Thanks... Really good Have a look on this post to really good model to look viewtopic.php?f=6&t=49967Synce wrote:Hi, yes the default displacement map is weirdly bad. I modified it to have a more subtle result, and bring back some details where it was black before. I modified the eye textures too, to have one simple map for the whole eye.
Here are the maps, happy to share:
https://dl.dropboxusercontent.com/u/173 ... cement.png
https://dl.dropboxusercontent.com/u/173 ... _perso.jpg
https://dl.dropboxusercontent.com/u/173 ... perso2.png
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https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Hi everybody,
After seeing this topic, i've also made my little test with this nice model. It's not perfect but it was fun to do.
There is also a little test video. Hope you'll like it.
After seeing this topic, i've also made my little test with this nice model. It's not perfect but it was fun to do.

There is also a little test video. Hope you'll like it.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
Very good sss test atom451. thanks for sharing 
And thanks also to Synce for the updated textures, I have to try this model me too
ciao beppe

And thanks also to Synce for the updated textures, I have to try this model me too

ciao beppe
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
The sss looks nice indeed, I would increase the specularity a little bit, now it looks a bit dry, but good test so far. 

I've not done any human renderings yet and this looks like a great model to start learning with. But I must say, atome451, the eyes in your render are what really sold it for me and those I understand are some of most difficult to get right. Great stuff!
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PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Thanks a lot for your comments!
Rikk The Gaijin, you are absolutely right. I've added a piece of sebum in these versions below. I've also changed the lights for something more "normal".
Pegot, about the eyes, the setup is very simple. The model is doing the most important. I've almost nothing to do with that because i've used the materials from Synce.

Rikk The Gaijin, you are absolutely right. I've added a piece of sebum in these versions below. I've also changed the lights for something more "normal".
Pegot, about the eyes, the setup is very simple. The model is doing the most important. I've almost nothing to do with that because i've used the materials from Synce.

Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
- Jolbertoquini
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It's looking Really nice I start make again I was think the advise they propose just doesn't work with Octane I try but is really weird result I guess I will use more specular shader is what you use on this scene??
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