show textures in viewport?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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a1x
Licensed Customer
Posts: 28
Joined: Tue Apr 14, 2015 1:26 pm

Hey All,

is it possible to view the textures of octane shaders in the viewport?

It's quite frustrating to work "blind" when aligning uvs / cut through reference planes etc.
And using the old standard-materials for previewing and then switching / converting to octane materials also is quite a hassle.

So is it possible to enable this?

thanks for your help.
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

here, everything works as usual....
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a1x
Licensed Customer
Posts: 28
Joined: Tue Apr 14, 2015 1:26 pm

should have written that I am using 3dsmax 2011 which doesn't have nitrous.

And neither opengl nor dx 9 / 10 show textures in the viewport. :/
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

realistic color mode still does not work with octane sun only consistent color mode
a1x
Licensed Customer
Posts: 28
Joined: Tue Apr 14, 2015 1:26 pm

alright I found the solution. :D

If I right click the diffuse / specular material the "show standard map in viewport" option is greyed out.

But if I right click the "rgb image" node the option is available. And turning it on makes the image visible in the viewport. :oops:


Currently using directX 10 in 3dsmax 2011.


Thank you guys for your help. :)
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