I guess I have never really done this but after doing research it should be possible. I just have a displacement for the larger details and a normal for the smaller ones, but this happens...
It is like cutting the map in half.. Half displacement and half normal. Just on a standard plane uved..
Normal On Displacement
Moderator: face_off
You need to quadruple the polygons on the base mesh I think. Small displacement effects on large polygons do not work well.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Keep adding more polys until it works - it will eventuallyI tried that as well. Still nothing. Works in Modo.. and the top right is correct in each of the polys..

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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- rafaelcoppola
- Posts: 20
- Joined: Wed Nov 19, 2014 3:47 pm
I was going to talk now about to check out ray epsilon =D
Ray Epsilon didn't fix it. And I tried subdivided basically until there was 65000 polys and it just made it jaggidy still.
I have a workaround. Baked the displacment, then applied to the normals to the baked geo. just sucks because if I want to make a change I would have to change the height, then rebake, then reunwrap and re apply the normal. I guess get it right the first time
Thanks for trying to help. I wonder if anyone else will run into this problem...
I have a workaround. Baked the displacment, then applied to the normals to the baked geo. just sucks because if I want to make a change I would have to change the height, then rebake, then reunwrap and re apply the normal. I guess get it right the first time

Thanks for trying to help. I wonder if anyone else will run into this problem...
Win 10, Threadripper Pro, Dual 3090s
If this is the case, it needs to be reported to Otoy. May I suggest saving the scene to ORBX and posting this as a bug in the Octane Standalone 2.24 thread.I have a workaround. Baked the displacment, then applied to the normals to the baked geo. just sucks because if I want to make a change I would have to change the height, then rebake, then reunwrap and re apply the normal. I guess get it right the first time
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question