So this is an interesting problem I came across...
I am rendering .exr sequences, yet during compositing, there seems to be really bad aliasing around rounded/bright edges. This only occurs when the AE comp is set to 32-bit. 8 and 16-bit show an accurate edge with minimal aliasing. I'm pretty sure it is an issue with the super bright pixels. If in 32-bit, I apply levels and clip output white, the problem aliasing goes away.
Mind you, this is a single beauty pass, no effects or additive operations have been made.
Do you think this is just a side effect with working with 32-bit info? I have never had a problem like this with .exr sequences from C4D's standard renderer.
I am trying to attach images to illustrate the issue but I keep getting "Temporary folder could not be found. Please check your PHP installation." any help there too?
Thanks in advance
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*SOLVED*
It's a little confusing but it boils down to which method is writing your beauty pass (Main Pass) file; either through C4D's "SAVE" tab in render settings or though octane's render pass "SAVE MAIN PASS." Each of these output methods handles saving alpha information differently, not exactly sure what is happening behind the scenes but I can guess.
If you want a Straight Alpha workflow, this is what worked for me:
C4D "SAVE" tab/ Alpha Channel (TRUE)/ Straight Alpha (FALSE)/ Octane Camera Imager Premultiply Alpha (FALSE)/ AE interpret footage Straight Alpha.
aoktar wrote: You should set on in premultiply alpha of Octane camera imager.
I don't suppose. C4D's renderer has pre-multiply alpha by default. Check it with OFF, you should see similar issues.
uncia wrote: That alpha stuff was driving me crazy too. I don't know what is wrong here - cinema 4d or Octane implementation.
I believe there is some wrong math in plugin related to alpha calculations.
The short solution and only one is never tick "Premultiplied alpha" checkbox in Octane render settings. Or you will have your Alpha premultiplied two times.
And never tick "Straight alpha" checkbox in cinema4D render settings. Or you will have your Alpha Straightened two times.
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Untick all checkboxes !
You will have "Straight alpha" from cinema 4d renderer
and "Premultiplied alpha" from Octane render passes if you choose "Save main pass" option. (very funny Aoktar)![]()
C4d setup and AE project with correct interpretations in attachment.