Collect & Sending scene to renderer time optimization

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Yambo
Licensed Customer
Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

Hi All,

I'd like to discus with you about ways to decrease the time for sending the scene for Octane. For that matter i'll refer an example scene i'm working on & having relatively high collect & sending time (30 seconds)
The scene is not that heavy, only pretty high object count (Half million polygon total, and 350 different c4d objects, most of them are low poly models as you can see in the screenshot attached)
You can see my machine spec below, i'm using 2 Titan X and this scene render very fast. But i'm thinking if there is any way to decrease those 30 seconds sending time. Some thoughts:
* If i'll use many Object tags vs Few Objects tags on major groups (current state) - It will effect the sending time?
* I know that c4d is not that good handling a lot of objects, is that same for octane?

Any idea for better scene handling and sending time optimization will be great to know.
Thanks everybody and Ahmet especially for doing this plug in so great. ;)
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4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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aoktar
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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good point to discuss. I'll share some deep information about background of calculation processes.

first info, there's no different to how you put object tag. it will affect all child objects. at the and it will create one scatter+mesh node for each objects.

collect time is shortest process. doesn't take even 1 sec. just some milliseconds. but there is a key point. to usage of many object tag, can slow down the instant feedback.
better to use on top of a group mostly. but if this group
have much static objects, directly assign to animated parts. also you can see timers on top line LV.

mesh creation takes more but not so much. a few seconds for medium scenes.

material creation can vary by content. C4D shader usage can increase much more.

at the and you'll see a message as Api Update. After this point, plugin doesn't make any operations until render start. this is longest stage of export and done by Octane core.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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Yambo
Licensed Customer
Posts: 345
Joined: Tue May 12, 2015 1:37 pm
Location: Tel Aviv, Israel

Thanks Ahmet, Useful information.
I׳ll keep explore and see if there are any ways i can decrease this time.
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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