Just my tests...

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Osher
Licensed Customer
Posts: 15
Joined: Tue Feb 09, 2010 6:54 pm

Hi,

There has without a doubt never been so much fun to render as it is now, I really enjoy testing out this renderer.

These are just some test I`ve done while trying to learn this wonderfull piece of software, many more to come...
Can`t wait to see what the future brings :)

Best regards
Ola
Attachments
Scalpel.jpg
Table_test.jpg
Competition.jpg
Special_machine.jpg
User avatar
mlody47
Licensed Customer
Posts: 868
Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
Contact:

Osher wrote: There has without a doubt never been so much fun to render as it is now, I really enjoy testing out this renderer.
So true the worst ( and the best ) of this is that now im actually more addicted to octane then playing games :P nice renders love the architect one and the sharpness of the scalpels
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
RayTracey
OctaneRender Team
Posts: 377
Joined: Sat Jan 16, 2010 10:58 pm
Location: Auckland, New Zealand
Contact:

mlody47 wrote:
Osher wrote: There has without a doubt never been so much fun to render as it is now, I really enjoy testing out this renderer.
So true the worst ( and the best ) of this is that now im actually more addicted to octane then playing games :P
My thoughts exactly! Octane has turned rendering from a tedious chore into a VR-like experience, more realistic looking than any game :D
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

I specially looove the urban model one!
Just add a little bevel on the table edge and the result will be better.
Last edited by pixym on Sat Feb 13, 2010 3:06 pm, edited 1 time in total.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
Osher
Licensed Customer
Posts: 15
Joined: Tue Feb 09, 2010 6:54 pm

Hey I just noticed that the architecture illustration I did for the competition has made it to the front page :shock: ,
I`m so honoured to be there considering all those great artwork that was submitted.

@pixym
The table never got finished for the competition, it`s just a "dummy" for the table I`m working on,
but you are right I should have used 2 seconds to bevel those edges.
Hopefully I`ll have it finished in a couple of days, and of course I`ll render it in Octane.

I have noticed while doing some test that interior renders with only small window openings takes a really long time to render clean,
the architecture piece had to render for almost 10 hours before it got clean on a GTX 285 card at 1600*900 resolution.
Hopefully this will change in the future.
But this is the first time I`ve ever tried a unbiased render so I haven`t got anything to compare the speed to.

take care and have a nice weekend everybody..
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Thank you guy, Have a nice WE too.
Regarding Interior scene that take long time to be clean: Perhaps radiance will implement a Lightportail feature that will force the light rays to go inside…
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

Interior rendering is long because there's no MLT
Metropolis light transport is better for interiors

Don't worry its ranked 1 on the TODO list :lol:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Osher
Licensed Customer
Posts: 15
Joined: Tue Feb 09, 2010 6:54 pm

Re rendered one of my old scenes in Octane, some noise and fireflies has been removed in photoshop,
other than that it is a pure octane image.
I know the mirror looks strange but i forgot to adjust the material so lets just say it`s a foggy mirror :)

What kind of speed /noise improvement can we expect when MLT is implemented? Does anybody have some
experience from other unbiased render engine when it comes to that...
Attachments
Bathroom_test.jpg
User avatar
Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
Contact:

That's a nice bathroom
The floor is a little bit wet (no pun intended) maybe reduce the reflective ammount. You could use glossy materials with 0.1 reflective for the wood drawers they look like yummy chocolate to me :lol:

The more glossy materials the better it would look, try glossy material with 0 in reflective ammount and 250 roughness for the walls... That's what I use in Azuma house it look more realistic.

Except if its very rough walls and you want that effect

Ill raise the camera ISO a little bit also (+50 or +100) and maybe the gamma from 1 to 1.25 or even 1.5 depending on the camera reponse you are using ;)

For example "Ektachrome 64TCD" doesn't look good with a gamma of 1 because everything is over-contrasted. But if you raise the gamma to 1.5 its very nice. I used it in the Azuma house also.

Also don't put too much vignetting, architecture photohgraphers try to avoid and correct the vignette effect a lot :lol:

Oh and try to get less "orange" whites, its not a big problem if you look only this render. But in a gallery of renders it would look very orange :mrgreen:

Your render is very nice, keep doing more renders of that scene its a good scene for sure ;)

MLT gonna improve noise when you have specular materials I think
But it could also help for interiors when its only lit by bounces im not sure
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Osher
Licensed Customer
Posts: 15
Joined: Tue Feb 09, 2010 6:54 pm

Thanks for the comments Sam.

I do agree that the floor has way to much reflection and there for looks wet.
The furniture already has some reflection but it might be to blurry, will try to raise the roughness some more and also try with some reflection on the walls.
The reason for the orange look was that I was going for a warm morning light setup, it might be to orange but I kinda like the look of it:-)
There is no vignette turned on in the picture so the effect you see comes down to the materials and the lighting.

But I don`t know if I`ll render the whole scene again as it is before MLT is implemented, at the moment it takes to long to make this kind of image somewhat clean.
This render did cook for 8 hours before it reached 32000 samples and it still contains a lot of noise. (1440*900 GTX 285)

I really like to play with this render engine but I`ve not seen those minutes instead of hours render times yet, maybe I`m just trying out the wrong scenes :)
Post Reply

Return to “M is for Metaverse Gallery”