Realization - Metaverse entry making-of

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lordsme
Posts: 31
Joined: Fri Dec 06, 2013 9:53 am
Contact:

Hello everyone,
I just publiched on my website some more details on my Realization entry for the Metaverse contest, and a little making-of with some more info.
Have a look if you're interested!
http://www.davidedigiannantonio.com/realization.html

I'd like to share some more technical details here and gather some feedback, so let's start with the final render settings I used on ORC:

Kernel Type: Path Tracing
Samples: 5000
Rayepsilon: 0.0002
Max diffuse depth: 10
Max specular depth: 10
Caustic Blur: 0.0100
Path term. power: 0.6000
Coherent ratio: 0.5

The most interesting one for me was the coherent ratio: I gained a performance boost around 15-30% with 0.5 (instead of 0), but could not use 1.0 because even at 5000 samples some artifacts were still visibile.
Let me know what you think!

Image
Davide Di Giannantonio
Freelance 3D Artist
www.davidedigiannantonio.com
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