Hi, I've noticed this annoying issue when I use a combination of volume fog with opacity textures (applied to alpha cards)
As you can see, the polygon with the opacity texture is clearly visible through the volume fog.
Any solution/workaround?
Problem with volume fog and opacity textures
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I tried all kernels, and played around with all possible settings, but nothing helps. It's a bug, I think.mist wrote:Hi, I think a similar issue was solved a few days ago (probably on its way for the next release), but I'm not sure this is exactly the same. What are your kernel settings for alpha shadows, alpha channel and keep environment?

Can you link the thread where this was discussed few days ago?
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Cool, thank you.mist wrote: edit: have reproduced the problem, will provide an update asap.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Which material? The alpha card one? Or the fog volume one?mist wrote:As a possible workaround, try to add a float to transmission on the material and set it to zero - let me know if this works
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Also, I can't plug a float value directly into the Transmission node, Octane doesn't allow me to do it... 
