Geometry doesn`t render

Sub forum for bug reports

Moderator: juanjgon

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Hey ,

I have the problem that most of the Geometry I load into houdini is only rendered magenta even if I append a divide node with convex ticked on.
Maybe someone can help me with that ?

Thank you so much !

Image
Last edited by UglyStupidHonest on Tue Jul 28, 2015 11:44 am, edited 1 time in total.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

If the surfaces are rendered magenta, this means that you don't have an Octane material attached to them. Simple add a Octane material and assign it to the objects.
http://render.otoy.com/manuals/Houdini/?page_id=728

-Juanjo
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Hey thank you for your fast reply !

I have a material assigned but maybe in the wrong place see image

Image
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

What kind of material? ... perhaps it is not valid, you need a valid Octane material node tree available inside the SHOP node, something like this, for example.

Image

-Juanjo
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Hey!

I build the material exactly as you have it it still is magenta ! When I tick on Compute Dual in the divide sop it renders fine with the material .

Would it help if I send you my hip file ?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Yes please, send the file to me to test it here.

-Juanjo
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Hey

thank you ! I send you a pm with the file !
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The issue is that you are working with an .obj input file. This file has a lot of material groups, and you need to assign the Octane material for each group using the material node. You can also drag and drop the SHOP node over the object, and Houdini allows you drop the SHOP in the material group under the cursor and create the material SOP node for you (but I am not sure if this feature is available in the demo version)

-Juanjo
Attachments
image000748.jpg
UglyStupidHonest
Licensed Customer
Posts: 24
Joined: Thu Jul 04, 2013 3:54 pm

Oh nice okay that makes alot of sense !! I will try that first thing in the morning !
Thank you very much!!
Post Reply

Return to “Bug Reports”