alpha channel output

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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

We just squashed the last bug in the alpha channel output (hopefully). So that's finished, too. Here a sneak preview:

This is what you see in the viewport:
funky_marble_screen.png
and this is what you get as rendering:
funky_marble.png
I hope that makes waiting for beta 2.4 a bit easier.

Cheers,
Marcus

PS: Just download the rendering and play with it in GIMP / Photoshop, to see why I think it's a cool feature ;)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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in the next release 1.25, you can make a procedural map mosaic?
and would be desirable to see fallof )
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radiant
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sweet :D :ugeek:
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ROUBAL
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Great news ! :)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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matej
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funky_marble.jpg
;)

<nag mode>
Any insight on when we will be able to save to .exr, possibly layered with Alpha and Z pass? I'm also interested to know if it will be possible to re-load such (or any) .exr into Octane for tonemapping (useful when you are not present during rendering, so you can't do tonemapping manually at that time)?
</nag mode>
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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suhail_spa
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i just love these sneak previews....
way to go abstrax... :D
thank you
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with GTX 460 -2GB (running on home-made GPU-expander)
SamCameron
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Great !! what a feature !
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Hatak
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This is ALPHA!!!!!!!!!!!!!!11111111

Great News.
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
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kubo
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that's really sweet!!!, nice and thanks for the preview
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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