Hi
I have a big problem. I have prepared a scene for the competition in Blender and now want to export it to the Standalone, but the export function of the blender integrated octane plug-in doesn't create any file. Not with alembic or orbx export.
Don't know if I have to do something special or not, but I choose in the render tab: export: orbx and click on render image. Or when selecting alembic, render animation.
It works for a short time and is finished after 13 seconds, but no file was created.
The Blender exporter also doesn't export correctly. It stops with an error message for checking texture slot for some objects.
So I can't get my scene in an orbx format or into the standalone at all.
Can someone please help me with this? I was working last two weeks on this scene participate.
ORBX export problem
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- ArminBeier
- Posts: 35
- Joined: Wed Nov 06, 2013 2:55 am
OS: Win7 x64
CPU: i7-4770 @3,40GHz
Mainboard: Z87-Deluxe
GPU: 2x GTX980 Ti Hybrid
RAM: 32GB
HD: 250GB SSD
CPU: i7-4770 @3,40GHz
Mainboard: Z87-Deluxe
GPU: 2x GTX980 Ti Hybrid
RAM: 32GB
HD: 250GB SSD
ArminBeier
After setting the export format (e.g. ORBX) you need to start the animation render, not the still render. Be sure you've set the output folder in Blender settings before that.
Works absolutely OK on my side.
After setting the export format (e.g. ORBX) you need to start the animation render, not the still render. Be sure you've set the output folder in Blender settings before that.
Works absolutely OK on my side.
There's nothing confusing about it. Animation is a sequence of frames. So, you can export as many frames as you want. If you want to export only one frame (a static scene) just set the same frame for the Start Frame and for the End Frame at Frame Range.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
If i don't care about animation, wouldn't be easier to tap only one button :render?Saramary wrote:There's nothing confusing about it. Animation is a sequence of frames. So, you can export as many frames as you want. If you want to export only one frame (a static scene) just set the same frame for the Start Frame and for the End Frame at Frame Range.
Blender plugin don't have Render priority, bigger scenes are slow in viewport, it is necessary to export them into standalone.
Sorry my English.
- ArminBeier
- Posts: 35
- Joined: Wed Nov 06, 2013 2:55 am
You mean I have to go to the render tab > output > and then the path where it needs to be saved, right? And what file format should I choose?JimStar wrote:ArminBeier
After setting the export format (e.g. ORBX) you need to start the animation render, not the still render. Be sure you've set the output folder in Blender settings before that.
Works absolutely OK on my side.
If I have, for example, JPEG it saves the file with the extension .jpg when it's done. And it only "renders" 13 seconds for a frame, which is 300kB small, which really can't contain the whole scene.
I don't know what I am missing.
I usually don't use the blender plugin. I used other programs like Rhino before with the standalone and there the export was really simple, because you had all octane settings in one window and while learning blender I stayed with Cycles. However I still know how to work with the standalone, I just can't get it exported there.
Is everything I need to change in the rendertab of blender? If yes, I just post my settings:

It's set to frame server in this case, because this is the only setting where the pc seems to do at least something, but I stopped it after several minutes without a file appearing where I set the output to.
I using Octane Server VR - 2.23.2 - 9.3, and Blender Octane Edition - 9.3 (2.75)
OS: Win7 x64
CPU: i7-4770 @3,40GHz
Mainboard: Z87-Deluxe
GPU: 2x GTX980 Ti Hybrid
RAM: 32GB
HD: 250GB SSD
CPU: i7-4770 @3,40GHz
Mainboard: Z87-Deluxe
GPU: 2x GTX980 Ti Hybrid
RAM: 32GB
HD: 250GB SSD
ArminBeier
There is no matter what image format you choose as the time is not spent on the images rendering when the export file is created. Unfortunately Blender does not let the easy way to disable the image-files creation completely, so they are still created in the output folder but are empty.
What you need - is the .orbx file which is created in the output directory after export is finished. If you don't see it there after export - you can send me the scene (you can use PM for that) and I'll check what is the problem.
There is no matter what image format you choose as the time is not spent on the images rendering when the export file is created. Unfortunately Blender does not let the easy way to disable the image-files creation completely, so they are still created in the output folder but are empty.
What you need - is the .orbx file which is created in the output directory after export is finished. If you don't see it there after export - you can send me the scene (you can use PM for that) and I'll check what is the problem.
MarcJames, can you share your scene here? I'd like to check it because i don't have any issues with exporting at all.
Or you can send it to JimStar via PM if sharing the scene on the forum is not what you want to do.
Or you can send it to JimStar via PM if sharing the scene on the forum is not what you want to do.
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690