Jump on the train !

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
User avatar
Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Hello !

Just jump on the octane and modo train. I find it really good except some workflow issue !

Just have some question :

In the standalone version we can save all passes at once separatly, didn't find the same icon in modo does this fonction exist, or we must save one by one (i want separated passes, not one multilayered exr) ?

on modo 901, the image palette does not works, i can't drag and drop images, will it be fixed later ?

With specular material i cant control the roughness and power of the reflexion and refraction separatly, it's "unbiaised" yes, but waht if i want to control both with different value, how do you handle that ? With a mix ?

and last one, excepted the manual on 2-3 video from face_off on vimeo, does it exist any guide, tutorial, example of working with octane for modo ? I can figure things myself, with trial and error, that's the best way to learn but sometimes i'm looking for something relativly simple and can't find a way to translate it to octane...

See you !
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

In the standalone version we can save all passes at once separatly, didn't find the same icon in modo does this fonction exist, or we must save one by one (i want separated passes, not one multilayered exr) ?
That's correct - there is not currently an option to save as separate files (as no one so far has requested this feature). Currently you can manually save an image per render pass, or you can save all render passes to a multi-layer EXR. If you absolutely need to save an image per pass, this could be done in python reasonable easily.
on modo 901, the image palette does not works, i can't drag and drop images, will it be fixed later ?
I would expect this will probably be fixed in Modo901 SP1.
With specular material i cant control the roughness and power of the reflexion and refraction separatly, it's "unbiaised" yes, but waht if i want to control both with different value, how do you handle that ? With a mix ?
This sounds like a general Octane issue - and outside my field of expertise. May I suggest asking this in the Octane Standalone sub-forums here.
and last one, excepted the manual on 2-3 video from face_off on vimeo, does it exist any guide, tutorial, example of working with octane for modo ? I can figure things myself, with trial and error, that's the best way to learn but sometimes i'm looking for something relativly simple and can't find a way to translate it to octane...
I need to put some effort into tutorials (once work on adding features reduces). However the manual is a great start (http://render.otoy.com/universe.php#rModo). There are also a lot of generic Octane tutorials in http://render.otoy.com/forum/viewforum.php?f=51. Plus there is my blog at http://poserphysics.blogspot.com.au/. And vimeo account at https://vimeo.com/user13569319 which has a few Modo specific videos. I want to start doing more tutorials - so if you have specific topics, pls let me know and I will cover them in the video.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

That's correct - there is not currently an option to save as separate files (as no one so far has requested this feature). Currently you can manually save an image per render pass, or you can save all render passes to a multi-layer EXR. If you absolutely need to save an image per pass, this could be done in python reasonable easily.
For now that's out of my league, got a little bit of experience in scripting but not in python ^^ until that option comes on modo i will continue to export to ocs to start the "final" render in the standalone, just because i'm to lazy to save each pass one by one ^^
I would expect this will probably be fixed in Modo901 SP1.
Didn't knew that was a bug coming from modo, never saw it. My bad ! Hope it will be fixed soon
I need to put some effort into tutorials (once work on adding features reduces). However the manual is a great start (http://render.otoy.com/universe.php#rModo). There are also a lot of generic Octane tutorials in http://render.otoy.com/forum/viewforum.php?f=51. Plus there is my blog at http://poserphysics.blogspot.com.au/. And vimeo account at https://vimeo.com/user13569319 which has a few Modo specific videos. I want to start doing more tutorials - so if you have specific topics, pls let me know and I will cover them in the video.
You're already doing a good job with all the plugin you are working on, no problem i was just asking if there was other source of info :)
This sounds like a general Octane issue - and outside my field of expertise. May I suggest asking this in the Octane Standalone sub-forums here.
I will search again, i'm sur there's a lot of info on the forum, the problem i think is that it's a mess here, too much forum and sub forum, too much info everywere and nothing centralized in on place :/

Anyway thanks for your time !
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
User avatar
face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

For now that's out of my league, got a little bit of experience in scripting but not in python ^^ until that option comes on modo i will continue to export to ocs to start the "final" render in the standalone, just because i'm to lazy to save each pass one by one ^^
The next release of OctaneRender for Modo will have an enhanced "Save" command, so you can enter the filename with the command, and there script the process of writing out the different passes to different files (and I will provide a script sample for how to do this).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”