"HANGAR -not for contest-" - By: BLR

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HANGAR -not for contest-

Submitted By: BLR


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Our last contribution to the contest. Cosmic Motors tribute.

Bye bye guys and good luck!!!

JJ
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is the lens flair and glow falloff post effects? how did you implement those without creating a seam where the glow is cut from one edge to the other? As far as I know, this is a limitation of Octane at the moment, where post effects don't render correctly and create seams at the edges where the glows and bloom are calculated at the edges.
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BLR
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Hi

As said in the UFO render, we create the cube in Photoshop, then move to Nuke. Postpro there and bring the image back to Photoshop where we re-composite the strip image
It is a painful proccess but it works. We did it just for one eye and then compy to the other eye with a small offset. That's it.

Hope you fin this info helpful

Cheers.

JJ
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How much was that offset in pixels? I'm really curious about post-processing for stereo content out of Octane.

Thanks!
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icedan
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Well, this is now my new favourite. (Dollhouse was my previous). The imagery and location is strong enough to create a flickering of presence all on its own. I almost wanted to load up some hangar sound effects to increase the immersion.

The eager to walk around and hear my footsteps echo through the hangar yet knowing that I can't actually do that is a strange struggle in my mind.

Well done.
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Thanks for the commets.

About the offset. Since glare and lenzs flares are not a very shaped ellements it is not really important. I made it fit with the image corner but you can do it by eye. Take care of just one eye of the image and then copy all tje post to the other half. I do not know what yhe exact amount of offset since ee made it just using the snap feature in Photoshop.

Thanks again

JJ
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