my First Octane WIP

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User avatar
erwinr
Licensed Customer
Posts: 39
Joined: Fri Jan 15, 2010 7:48 am

Hi,
there is something about how the workflow in octane that has addiction effect. this is my fifth time in a row after crashing, loading, putting material and adjusting.

here is the result:
octaneroom.jpg
couple question is, I cant get my glass to clear up... it started out as dark then as it bake it becomes like what you see on the render and the HDRI rotation isnt working here... other then that is there an Undo feature ?

thanks again

-er
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Regarding glass, you need to make sure you're normals are correctly setup, eg pointing outwards of the objects.
(and inwards if it's an interior surface)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
mirakulix
Licensed Customer
Posts: 22
Joined: Wed Feb 17, 2010 2:13 pm

Regarding glass, you need to make sure you're normals are correctly setup, eg pointing outwards of the objects.
(and inwards if it's an interior surface)


Thanks, thats what I was looking for! Have to do some bottles for a brewery... :D
Win7 32 | GTX 260 Sonic 216 SP, 896MB GDDR3 | Core I5 2.6 GHz (Lynnfield) | 4GB
XP | Geforce 8400 GS | Pentium4 | 1GB
User avatar
erwinr
Licensed Customer
Posts: 39
Joined: Fri Jan 15, 2010 7:48 am

I exported the OBJ file from Maya, I guess for what ever reason the normal get reversed during the process, so the way arround is to reverse the normal in maya and it would look right in Octane...

thanks for your help guys

have fun with your glass ! post it here when you get a chance...


-e
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