Can anyone help me on this. Currently I have windows xp 32 bit system with 4 GB DDR2 RAM, and deciding to move to Windows XP 64 system with 8 GB DDR2 RAM. I use 3dsmax and octane and wondering what performance/difference is. I can hold 1 million polys in max currently, how many can I hold if I had windows 64.
thanks
Memory performance
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
As i no 3dmax uses opengl for userview/3dview, so it depends to your gfx card handle high poly models.
Windows 32 use maximal 1.5/2 GB Ram for one process than start swapping, "no" limit for 64 bit systems.
If you could use more ram for 3dmax you get a performance boost on big files.
For octane you get a small performance boost on loading mesh/textures from ram to the gfx card.
I found only a test for linux, but you should easily see what benefit in 64 bit systems.
http://www.tuxradar.com/content/ubuntu- ... benchmarks
I can easily handle 20 million polys in blender on my system.
Cheers mib
Windows 32 use maximal 1.5/2 GB Ram for one process than start swapping, "no" limit for 64 bit systems.
If you could use more ram for 3dmax you get a performance boost on big files.
For octane you get a small performance boost on loading mesh/textures from ram to the gfx card.
I found only a test for linux, but you should easily see what benefit in 64 bit systems.
http://www.tuxradar.com/content/ubuntu- ... benchmarks
I can easily handle 20 million polys in blender on my system.
Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane