Hi,
This is the third public beta release of the OctaneRender™ 2.2 for Houdini™ plugin. This 2.23.2.6 build is available for all the Houdini 14.0 current production releases in Windows x64, Linux gcc4.8 and OSX 10.10
Beta release 2.23.2.6
Standalone version for the network rendering nodes 2.23.2
http://render.otoy.com/customerdownload ... _win64.exe
Documentation
http://render.otoy.com/manuals/Houdini/
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RELEASE 2.23.2.6
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* NEW FEATURES:
- New "reload" parameter in the texture images node. Disabled by default. Enabled to flush the texture cache among materials updates or after an Reload/Update operation in the IPR.
- New "Snapshot" button in the IPR to take an snapshot of the current IPR image in MPlay.
- Real time ROP camera swap in the IPR without reload or update the full scene.
* BUGS FIXED:
- Memory leak rendering sequences in "full scene reload" mode. Fixed.
- Some builds have the compiler optimizations disabled. Fixed.
-Juanjo
OctaneRender™ 2.2 for Houdini™ build 2.23.2.6
Moderator: juanjgon
This seems a problem loading the the plugin .dll, usually due to the lack of the Visual C++ 2012 redistributable package in the system. Do you have it installed?MagnusL3D wrote:Getting this ?
https://www.microsoft.com/en-US/downloa ... x?id=30679
Also, after update to Windows 10, you need to install again the redistributable.
-Juanjo
I am on windows 7 and yes that redustributable package is installed.
Weird, then the problem can be the PATH variable: the plugin can't find the Octane.dll, freeglut.dll, vcomp100.dll and Octane.dat files.
Are you configuring the plugin paths in the houdini.env file?
If not, you need to put all the files inside the plugin "bin" folder in your $HOME/bin folder. In your case you should put all the plugin/bin .dll and .dat files in C:\Users\magus.larsson\Documents\Houdini14.0\bin
-Juanjo
Are you configuring the plugin paths in the houdini.env file?
If not, you need to put all the files inside the plugin "bin" folder in your $HOME/bin folder. In your case you should put all the plugin/bin .dll and .dat files in C:\Users\magus.larsson\Documents\Houdini14.0\bin
-Juanjo
Yes the Houdini.env has the paths like this:
PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"
But I will try your trick aswell.
PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"
But I will try your trick aswell.
Your PATH setting is wrong, this line should be:MagnusL3D wrote:Yes the Houdini.env has the paths like this:
PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"
But I will try your trick aswell.
PATH = "C:/Program Files/OTOY/OctaneRender 2.24/bin;$PATH"
And of course the plugin should be in this folder ... or are you pointing to the Standalone folder?
-Juanjo
To be clear, the houdini.env PATH and HOUDINI_PATH variables must point to the plugin folder. The Standalone is not used at all by the plugin.
For example, the houdini.env file should have something like this:
PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64/bin;$PATH"
HOUDINI_PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64;&"
-Juanjo
For example, the houdini.env file should have something like this:
PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64/bin;$PATH"
HOUDINI_PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64;&"
-Juanjo