OctaneRender™ 2.2 for Houdini™ build 2.23.2.6

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juanjgon
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Hi,

This is the third public beta release of the OctaneRender™ 2.2 for Houdini™ plugin. This 2.23.2.6 build is available for all the Houdini 14.0 current production releases in Windows x64, Linux gcc4.8 and OSX 10.10

Beta release 2.23.2.6

Standalone version for the network rendering nodes 2.23.2
http://render.otoy.com/customerdownload ... _win64.exe

Documentation
http://render.otoy.com/manuals/Houdini/


=============================================
RELEASE 2.23.2.6
=============================================

* NEW FEATURES:

- New "reload" parameter in the texture images node. Disabled by default. Enabled to flush the texture cache among materials updates or after an Reload/Update operation in the IPR.
- New "Snapshot" button in the IPR to take an snapshot of the current IPR image in MPlay.
- Real time ROP camera swap in the IPR without reload or update the full scene.

* BUGS FIXED:
- Memory leak rendering sequences in "full scene reload" mode. Fixed.
- Some builds have the compiler optimizations disabled. Fixed.



-Juanjo
miko3d
Licensed Customer
Posts: 70
Joined: Sat Mar 01, 2014 7:30 pm

Great & thanks Juanjo,this update sounds pretty neat :)
JohnMesh
Licensed Customer
Posts: 38
Joined: Fri Sep 26, 2014 9:36 am

Thanks for the linux support!!!
I directly bought it as i saw linux is supported :)
MagnusL3D
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Getting this ?
Attachments
Octane.JPG
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

MagnusL3D wrote:Getting this ?
This seems a problem loading the the plugin .dll, usually due to the lack of the Visual C++ 2012 redistributable package in the system. Do you have it installed?
https://www.microsoft.com/en-US/downloa ... x?id=30679

Also, after update to Windows 10, you need to install again the redistributable.

-Juanjo
MagnusL3D
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I am on windows 7 and yes that redustributable package is installed.
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juanjgon
Octane Plugin Developer
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Weird, then the problem can be the PATH variable: the plugin can't find the Octane.dll, freeglut.dll, vcomp100.dll and Octane.dat files.

Are you configuring the plugin paths in the houdini.env file?

If not, you need to put all the files inside the plugin "bin" folder in your $HOME/bin folder. In your case you should put all the plugin/bin .dll and .dat files in C:\Users\magus.larsson\Documents\Houdini14.0\bin

-Juanjo
MagnusL3D
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Yes the Houdini.env has the paths like this:

PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"

But I will try your trick aswell.
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juanjgon
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MagnusL3D wrote:Yes the Houdini.env has the paths like this:

PATH = "C:/Program Files/OTOY/OctaneRender 2.24;$PATH"
HOUDINI_PATH = "C:/Program Files/OTOY/OctaneRender 2.24;&"

But I will try your trick aswell.
Your PATH setting is wrong, this line should be:
PATH = "C:/Program Files/OTOY/OctaneRender 2.24/bin;$PATH"


And of course the plugin should be in this folder ... or are you pointing to the Standalone folder?


-Juanjo
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juanjgon
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To be clear, the houdini.env PATH and HOUDINI_PATH variables must point to the plugin folder. The Standalone is not used at all by the plugin.

For example, the houdini.env file should have something like this:

PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64/bin;$PATH"
HOUDINI_PATH = "C:/path_to_the_plugins/Octane_2.23.2.6_Houdini_14.0.395_Win64;&"



-Juanjo
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