texture "update" and cameras in IPR

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Moderator: juanjgon

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miko3d
Licensed Customer
Posts: 70
Joined: Sat Mar 01, 2014 7:30 pm

Hi juanjo,

Thanks a lot for this port to Houdini,its much appreciated :)

I got a couple of requests:

1-"refresh" file texture option as in standalone.At the moment it gets cached and stuck, I need to select a different file and load again the previous file to update.

2-camera swap is pretty slow compared to standalone, it seem the only way to pick up the new camera from the rop node is by clicking the "update" option from the toolbar ,this seem to trigger some extra compiling as the update is pretty slow when dealing with heavy scenes.

3- I would love to see an option to add a BG image to the IPR viewport not affected by the Imager nor post processing,again as in the standalone version.

Thanks again for your wonderful work ,

Mikel.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Thanks. I will try to add this features in a future release.

The problem with the background image is that the Octane API doesn't expose the background function available in Standalone, so the plugin must mix the background using the rendered alpha channel itself in the CPU, so I am not sure if it is going to be fast enough.

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

miko3d wrote: 1-"refresh" file texture option as in standalone.At the moment it gets cached and stuck, I need to select a different file and load again the previous file to update.
In the next build:
- New "reload" parameter in the texture images node. Disabled by default. Enabled to flush the texture cache among materials updates or after an Reload/Update operation in the IPR.


-Juanjo
miko3d
Licensed Customer
Posts: 70
Joined: Sat Mar 01, 2014 7:30 pm

thanks a lot Juanjo,

Another cheeky request, it would be very handy to have a "lock" for the IPR preview ,so it wont rerender by accidental clicks, really enjoy checking close up areas of my shaders on IPR.

Keep it up! :)
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