OcDS Surface Material Filter - Delete Cornea entry

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
User avatar
linvanchene
Licensed Customer
Posts: 783
Joined: Mon Mar 25, 2013 10:58 pm
Location: Switzerland

If you are new to OcDS or did a fresh installation deleting all your set preferences make sure to have a look at the

OcDS Surface Material Filter

The Surface Material Filter is located in the OcDS Preferences tab.
Any surface name you enter will not show up in the OcDS render viewport at all.

With Genesis 2 and Genesis 3 figures you may want to make sure that the Cornea surface is not filtered by accident.

- - -

Quick test to illustrate what the filter does:

1) Tint the G3F cornea surface red with opacity set to 1.
If you tint the cornea surface zone your render should look like this.jpg
If a red cornea does not show up in your render it means the cornea surface is filtered.

2) Check the Surface Material entries in the OcDS Preferences Tab if you can spot an entry called "cornea"
Surface Material Filter in OcDS Preferences Tab.jpg

3) Delete the entry cornea in the Surface Material Filter


4) Add the "clear cornea" material from the live DB to the cornea surface zone

5) Check that the EyeMoisture surface does not have a reflection map applied
Based on your preferences you can either hide the EyeMoisture surface or add a custom shader of your choice.


Cornea is now rendering properly with the entry in the surface material filter deleted.jpg
You should now see a physically correct reflection of the scene lights or the used HDR map in all eye related surface zones.
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
Elele
Licensed Customer
Posts: 162
Joined: Sat Nov 16, 2013 4:27 pm

Thanks :D

In case you are interested: just put the same material on the Sclera and the Cornea and apply the opacity map called "V7CorneaMapT_1007". Otherwise you will run into problems for the blue eyes.
I did it that way too first but some PAs explained how it worked.
Jools
Licensed Customer
Posts: 24
Joined: Sun Sep 01, 2013 11:55 am

Thanks a lot!
Post Reply

Return to “DAZ Studio”