The Tree of Life
Submitted By: Denis_Sartakov
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Hello everyone! This is my interpretation of "The tree of life". Enjoy!
"The Tree of Life" - By: Denis_Sartakov
- Denis_Sartakov
- Posts: 9
- Joined: Mon Jun 16, 2014 9:42 am
now that's nice =) love the scale, vegetation, atmosphere! Let's try to see this in GearVR, believe the effect will be even better! =)
Beautiful, even viewing in browser. You've got my vote. Thanks for also showing some reference for your work, its always fascinating to see others' inspirations and workflow. Speaking of which, would you also like to explain some of your process? Software used, settings you experimented with, kernels, etc. ?
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- Denis_Sartakov
- Posts: 9
- Joined: Mon Jun 16, 2014 9:42 am
Hey, dotcommer!
Yes of course: The process began with the idea of course. It has been tested several ideas first in rough shape. Then I chose the most spectacular in terms of the depth of feeling for the Oculus. Then I began to work with the details, plants, houses, etc .... Then did several lighting variations and choose the most beautiful in my opinion... In general, I wanted to show the reality bordering on fantasy, a kind of magical place, with the tree of life, has not reached civilization. Rendering took about 35 hours for 15 000 samples. Algorithm calculation - Path Tracing. About settings: coherent ratio - 0.3, hotpixel of camera - 0,7; caustic blur - 1. Software: 3dsmax, forestpack, zbrush, photoshop, after effects. Scene calculate on the one GTX Titanblack. Memory took about 5 GB. Thanks for your attention to my project)
Yes of course: The process began with the idea of course. It has been tested several ideas first in rough shape. Then I chose the most spectacular in terms of the depth of feeling for the Oculus. Then I began to work with the details, plants, houses, etc .... Then did several lighting variations and choose the most beautiful in my opinion... In general, I wanted to show the reality bordering on fantasy, a kind of magical place, with the tree of life, has not reached civilization. Rendering took about 35 hours for 15 000 samples. Algorithm calculation - Path Tracing. About settings: coherent ratio - 0.3, hotpixel of camera - 0,7; caustic blur - 1. Software: 3dsmax, forestpack, zbrush, photoshop, after effects. Scene calculate on the one GTX Titanblack. Memory took about 5 GB. Thanks for your attention to my project)
Fantastic. Thank you for sharing! I wish you the best of luck in this round of the competition!
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com