






Decided to take an hour to throw in some more detail for a change...
matej wrote:Very detailed stuff!
How did you do those little condensators (or whatever are those very small components) - bump or real geometry?
What about polycount & rendertime?
My critics:
* the lighting could be more attractive, try non-studio HDRI
* bump & scratches in some areas are too exaggerated
* there's still noise to clean up