Hi guys,
I have a project with textures for characters and props mapped in -1,1 UV space.
(ie.- textures go from -1, -1 to 1,1 in UV space)
I can't figure out how to get it to map correctly using Octane's transform nodes.
Is it possible? If not I am going to have to turn to the dark side and use MentalRay for this as it is too much work to remap all characters and assets for this project.
How to map textures outside UV 1,1 space
Moderator: JimStar