How to map textures outside UV 1,1 space

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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jangwee
Licensed Customer
Posts: 34
Joined: Tue Jul 16, 2013 2:33 pm

Hi guys,
I have a project with textures for characters and props mapped in -1,1 UV space.
(ie.- textures go from -1, -1 to 1,1 in UV space)
I can't figure out how to get it to map correctly using Octane's transform nodes.
Is it possible? If not I am going to have to turn to the dark side and use MentalRay for this as it is too much work to remap all characters and assets for this project.
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