Hi guys,
i found a work around for displacement+bump problem. See attached scene and image.
Displacement + bump trick
Moderators: ChrisHekman, aoktar
- Attachments
-
- disp+bump.zip
- (132.27 KiB) Downloaded 1055 times
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
very nice man!
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Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
What does this fix exactly please? I mean what was the issue people were having?
Ten
Ten
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Simply displacement cant work with bump or normal maps.
But seems it can
But seems it can

4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
wow, great find ahmed, it works also in standaloneaoktar wrote:Hi guys,
i found a work around for displacement+bump problem. See attached scene and image.

- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Can I ask (as I'm not sure from either of the node trees), which you're putting into what? Is the displacement going into the mix node? and the bump going in to the material? And Is it one material that you are putting into both inputs of the mix node? Also, what are you putting the mix value at?
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
hi gordon,
yes, exactly! the trick is to get advantage of the extra node for displacement in the mix material and to use the same material with bump in the double slots of the mix node
Since we use the same material twice, the amount node doesn't have any impact
ciao beppe
yes, exactly! the trick is to get advantage of the extra node for displacement in the mix material and to use the same material with bump in the double slots of the mix node

Since we use the same material twice, the amount node doesn't have any impact

ciao beppe
Here is my simple scene for testing:
ciao beppe
- philliplakis
- Posts: 79
- Joined: Wed Nov 19, 2014 2:27 am
- Location: Sydney, Australia
thanks man





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