Hello there,
1- When i add a material node and connect to the surface name, that surface name gets circle icon which is normal. But then when i unlink that node, i cannot access that surface via left panel ..I know it might be pretty easy but i really couldn't find the solution. Is there a way to turn that circle to triangle?
2- Is there any way to render 360 degree panoramas with Octane? I hope there is a reverse turntable button somewhere:)
Or should i try to render with very wide lenses in my own 3D package and animate using plugin?
Thank you in advance...
Newbee questions : Material Nodes - 360 panorama render
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
I do not think, its possible to do 360 panoramas, but i hope they will add it at some point in the future. Just recently, before i got Octane, i learned to do it with Vray and the results were impressive.tyrot wrote:Hello there,
1- When i add a material node and connect to the surface name, that surface name gets circle icon which is normal. But then when i unlink that node, i cannot access that surface via left panel ..I know it might be pretty easy but i really couldn't find the solution. Is there a way to turn that circle to triangle?
2- Is there any way to render 360 degree panoramas with Octane? I hope there is a reverse turntable button somewhere:)
Or should i try to render with very wide lenses in my own 3D package and animate using plugin?
Thank you in advance...
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
I've made a 360° cubic navigation with 14 nodes via cinema4d and a 18mm lens, the only thing is to turn down to 0 the vignetting parameter:Or should i try to render with very wide lenses in my own 3D package and animate using plugin?
http://www.beppegullotta.it/pagine/vr/g ... no-01.html
ciao beppe